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frames

  1. SebioL

    CREATING NEW ANIMATIONS WITH SMOOTHING OF FRAMES BETWEEN THE MORE STRANGE INTERVALS YOU WISH!

    CREATING NEW ANIMATIONS WITH SMOOTHINGS BETWEEN THE WEIRDEST INTERVALS THEREOF OR BETWEEN ANY MODEL YOU WANT. As incredible as it may seem, this smoothing application between the first Frame of the "new animations" with the Initial Frame of the main animation (Stand-1/Attack-1...), works well or...
  2. Dark-Zalor

    Desync Frames Problem

    I made a Map called Pokemon World, in this map I got the great idea to use frames... And it's really confusing. One of my system that I put below create a transition with a music (like in game boy pokemon) it work in 3 phases 1\ cover the screen of hidden frames ans store them into an array...
  3. Varcklen

    Is it possible to track a click on an item frame?

    I tried to find out information about whether it is possible to track the click on the item frame (BlzGetOriginFrame (ORIGIN_FRAME_ITEM_BUTTON, X), where X = 0-5 - item frames), but I could not find information about how someone could do it. Is it possible? From what I was able to figure out...
  4. NightKnight

    Need Typescript/Javascript coders

    This is for my map: Fantasy Life. It is slightly similar LoaP in the regard that it has jobs, but mostly different. More details in the map link. So some of the things that we will be making: Tens of mini-games using Frames and UI for jobs and events. (the main point) UI for almost anything...
  5. Macadamia

    UI Frames : how to access inactive workers icon ?

    Hello there. I recently introduced a non-hero worker in my map, that has a Custom UI made with the invaluable help and knowledge from @Tasyen . As many of you working with custom UI know, you can hide the black backdrop behind the basic bottom frame, but that still leaves the zone unclickable...
  6. Yours Truly

    Lag spikes in newer patches (1.31 , 1.31.1)

    Ever since I upgraded my Warcraft III to version 1.31, maps I play are constantly lagging out. I thought maybe 1.31 is a bit buggy, so I updated the version again to 1.31.1. The lag is still there. I have tried multiple ways to repair this issue: - Repairing the game - Using the "-graphicssapi...
  7. Anchorist

    UI Frames, starting guide

    Check out Tasyen's guides, tutorials and introductions at this link ui-fdf | HIVE for more informations about UI Frames Overview With patch 1.31 Blizzard added more than a few new API functions that allow us, mappers to manipulate with game UI in general (such as visibility of certain parts of...
  8. HerrDave

    No animation blending in-game?

    Salutations! In my map, some of my units are experiencing a strange animation hiccup/bug while others aren't. Problem Animations are snapping from one to the next without transitional blend frames. Description As soon as an animation ends, the unit will instantly snap to the next animation...
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