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Hello, I wanna move the unit group selected buttons to some place, I did this:
library myLib initializer init
private function onSelect takes nothing returns nothing
local framehandle unitFrame = BlzGetFrameByName("SimpleInfoPanelUnitDetail", 0)
local framehandle...
I add some quests during initialization
The quests button begins flashing as soon as the game starts even though I haven't issued a FlashQuestDialogButton call.
package Quests
import Icons
import Quest
init
BlzFrameClick(BlzGetFrameByName("UpperButtonBarQuestsButton", 0))...
CREATING NEW ANIMATIONS WITH SMOOTHINGS BETWEEN THE WEIRDEST INTERVALS THEREOF OR BETWEEN ANY MODEL YOU WANT.
As incredible as it may seem, this smoothing application between the first Frame of the "new animations" with the Initial Frame of the main animation (Stand-1/Attack-1...), works well or...
I made a Map called Pokemon World, in this map I got the great idea to use frames...
And it's really confusing.
One of my system that I put below create a transition with a music (like in game boy pokemon)
it work in 3 phases
1\ cover the screen of hidden frames ans store them into an array...
I tried to find out information about whether it is possible to track the click on the item frame (BlzGetOriginFrame (ORIGIN_FRAME_ITEM_BUTTON, X), where X = 0-5 - item frames), but I could not find information about how someone could do it. Is it possible?
From what I was able to figure out...
This is for my map: Fantasy Life. It is slightly similar LoaP in the regard that it has jobs, but mostly different. More details in the map link.
So some of the things that we will be making:
Tens of mini-games using Frames and UI for jobs and events. (the main point)
UI for almost anything...
Hello there.
I recently introduced a non-hero worker in my map, that has a Custom UI made with the invaluable help and knowledge from @Tasyen .
As many of you working with custom UI know, you can hide the black backdrop behind the basic bottom frame, but that still leaves the zone unclickable...
Ever since I upgraded my Warcraft III to version 1.31, maps I play are constantly lagging out. I thought maybe 1.31 is a bit buggy, so I updated the version again to 1.31.1. The lag is still there. I have tried multiple ways to repair this issue:
- Repairing the game
- Using the "-graphicssapi...
Check out Tasyen's guides, tutorials and introductions at this link ui-fdf | HIVE for more informations about UI Frames
Overview
With patch 1.31 Blizzard added more than a few new API functions that allow us, mappers to manipulate with game UI in general (such as visibility of certain parts of...
Salutations!
In my map, some of my units are experiencing a strange animation hiccup/bug while others aren't.
Problem
Animations are snapping from one to the next without transitional blend frames.
Description
As soon as an animation ends, the unit will instantly snap to the next animation...
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