I know I have to use "GetLocalPlayer" but I'm not acquainted about that and I don't wanna do errors because I heard if that is bad executed it will "disconect" the other players , how can I do that? And I wanna make that text move above a unit.
Hello, is there a way I can make a trigger with the same function as the one below that doesn't take away 15-20 fps? I don't know too much about triggers and really nothing about jass. Should i change it so the floating text moves to a point instead of a unit and make TempPoint variable which I...
Hi. When I dont want to work with triggers that have floating text because the only way it seems to work is if the last floating text is dealed with swifty in the editor and is difficult and problem causing. Is there another way to specify the text that you want manipulated such as maybe the...
I made a true strike ability from Critical Strike with:
- Chance to Critical Strike = 100
- Chance to evade = 0
- Damage bonus = 0
- Damage multiplier = 1
- Exclude Item Damage = False
- Never miss = True
However, with this, each hit displays a floating red text with the damages (like...
Hello, I'm having trouble with these triggers. I want to create a system that displays floating text whenever a unit is killed, easy enough, but I want to avoid having 100 different floating texts appear when 100 units are killed at or around the same time. So if you kill 100 units with one cast...
If I have a Sheep, its max mana is 100 and it has 1 mana/sec regen. When its current mana reaches, for example, 60. The player then kills the Sheep and the player gains 60 gold.
How do I make a trigger for that? Please explain with a STEP-BY-STEP guide.
EDIT: Garfield1337 posted a very logical...
Hi everyone i am making on map that is based on troll and elves but i need to know how to make floating text like in troll and elves. I know how to do it but its a lot buggy. If you know how to do it without any bugs then reply please thanks.
I am making a single lane AoS map and there's damage tags for heroes however i do not want the damage tags to be seen when there is no visibility for the other team. It affects the gameplay as the enemy team knows where the opponents are if they are in combat. Is there a way out of this?
Hi. As stated by Vexorian in this thread: "Floating Text" Limit? - Wc3C.net, the texttag limit does not apply to texttags with lifespan (non-permanent texttags).
Is this correct? I would like for someone to confirm this becuase Vexorian is known to know his stuff but I have never heard of this...
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