1. DexterFstone

    remove dummy unit

    Hi why dummy units is not remove by this 2 trigger? Unit - Add a 2.00 second Generic expiration timer to Fireblast_Dummy Unit - Remove Fireblast_Dummy from the game I add model to my dummy unit and i see it is always stand at created position and never removed, Why???! or it is just graphics...
  2. HerlySQR

    Did the "dummy.mdl" model have facing angle?

    Since I'm using 1.26 I can't edit the facing angle of the effects, I have to use the "dummy.mdl" model used in missile libraries to do that, but it doesn't work, is because it never have facing angle? have I another option?
  3. HerlySQR

    How can I make a unit attacks a target without need make it face that target?

    Can you tell me what stats I have to change to do that? because I wanna when I use dummies I wanna make them attack/cast inmediatly without need make them face an specific angle.
  4. Knight of Arsford

    [Spell] Custom Spell Help - Dummy Stun

    I'm trying to make a simple custom spell for an rpg I'm making. I used a storm bolt as basis for this spell but used an arrow model Here's what I wanted to do: The arrow is shot, dealing x amount of damage to the target, stunning it for x seconds, AND nearby enemy units. Only the main target...
  5. Knight of Arsford

    [General] Ability Icons Not Appearing

    I know this isn't the first time it's been discussed, but I feel like mine's a peculiar case. I did read through the forums and their problems aren't nearly the same as mine. I was making a custom equipment system for an RPG. I made dummy passives out of 0% Bash to represent "empty" slots for...
  6. bruunk

    [Solved] Info on what types of slows stack with themself

    Hi, I want to make a spell that has a short cooldown and will slow the target slightly, allowing the player to spam out slows and gradually make the target enemy very slow. I know that slow poison has a field for this, I've never tested it but I was thinking about using that but I want to know...
  7. newtype

    How to fix this

    Warcraft 3 Reforged
  8. Cheshire

    [Solved] make dummy unit stick to unit

    hey, I know this has been asked many times before, and I have bumped into answers about this in the past - but obviously now that I am actively looking for it I can't seem to find it anywhere... how do I get a dummy unit to move in tandem with a unit? is there a different way than insta-moving...
  9. bruunk

    [Solved] Need help with custom poison cloud ability

    So I have been trying to get this ability to work for a couple of days now. I cannot figure out a few things and it's possible that I'm going at it the wrong way. The goal of the ability is to have a cloud of poisonous smoke. While units are within the radius they have a chance to miss and take...
  10. Peach Schnapps

    [Solved] Pretty please help making GUI dummy/buff system MUI?

    Trigger Events Player - Player 1 (Red) types a chat message containing test as An exact match Conditions Actions Set VariableSet Hero_Group = (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Hero)) Unit Group - Pick every unit...
  11. bruunk

    [Spell] Neutral Hostile units don't respond to dummycasters damage

    Hi, So, for instance, I have a spell that will summon 3 dummycasters and shoot out what's basically carrion swarm(which uses point targeting). However, and I have found this to happen with most dummycaster abilities, if used on neutral hostile units the damage will affect them but they will not...
  12. DanmakuUmineko

    [General] Dummies using models with no animation names have become invisible

    It's as the title says. I'm making a map, and I've used a dummy with the locust ability and given to them the model of the death animation for naga buildings (the water splash). I've made an ability that creates this dummy, and they weird thing is that it worked. It used to work. The model was...
  13. SpiritTauren

    [General] Projectile recycle vs unit expiration timer for dummy.

    Does a dead unit occupy that much memory? Can it be removed from the memory at all? Which method of dealing with the issue is more cost-efficient? By that I mean memory resources spent on reusing/checking conditions/playing sound/hiding/unhiding/relocating etc. the said dummy unit or simply on...
  14. SharSash

    [Solved] Moon stone spell

    Hi! My problem is that i can't make a dummy unit cast a spell based on moon stone item spell that changes day time to 00:00, I just don't see it in issue an order with no target and the spell itself doesn't have an ID. Looking for help. Thanks in advance.
  15. Mistablockout

    [General] Need help with autocasting abilities!

    So I have these components here: A Custom Hero A Custom Unit An autocasted Dummy Ability A trigger for the Dummy Ability The order in which events occur: Custom Hero summons 2 Custom Units Custom Units cast Dummy Ability on any available nearby enemy Enemies that have Dummy Ability cast on...
  16. -Manuel-

    [General] Spell that not required turning

    Hi to everyone. I have a problem with a carrion swarm dummy ability. To avoid create a new dummy and facing to target point, every time the hero ability is casted. I create a unique dummy that move to caster position and cast dummy ability (carrion swarm). The problem is that dummy unit dont...
  17. TheAyalalalalon

    [Solved] Trigger Shockwave not applying the damage correctly

    I made a trigger version of shockwave ability but for some reason it does not works properly Disparo Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Ability Actions Set Final = (Target point of ability being...
  18. TheAyalalalalon

    [Solved] Wall Spell

    Hello I was trying to build a wall with some spells but i am unable to correctly create the trigger that leaves me to do what i am trying. The spells are these 1 A simple summon spell with no error that creates a Red Unit (Max 3 units, creating a new one would remove the first) 2 Another...
  19. TheAyalalalalon

    [Trigger] Metamorphosis problem

    Hi I am trying to add abilities through triggers to a Metamorphosis form of a hero but i cant understand why it is not working Traspasar inv Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Metamorph Actions Set...
  20. RobertMKD

    Is there a way to make magic immunity ignore friendly spells?

    Some of my abilities require a dummy spell, but it won't work when the target has magic immunity.