why dummy units is not remove by this 2 trigger?
Unit - Add a 2.00 second Generic expiration timer to Fireblast_Dummy
Unit - Remove Fireblast_Dummy from the game
I add model to my dummy unit and i see it is always stand at created position and never removed, Why???! or it is just graphics...
Since I'm using 1.26 I can't edit the facing angle of the effects, I have to use the "dummy.mdl" model used in missile libraries to do that, but it doesn't work, is because it never have facing angle? have I another option?
I'm trying to make a simple custom spell for an rpg I'm making.
I used a storm bolt as basis for this spell but used an arrow model
Here's what I wanted to do:
The arrow is shot, dealing x amount of damage to the target, stunning it for x seconds, AND nearby enemy units.
Only the main target...
I know this isn't the first time it's been discussed, but I feel like mine's a peculiar case. I did read through the forums and their problems aren't nearly the same as mine.
I was making a custom equipment system for an RPG. I made dummy passives out of 0% Bash to represent "empty" slots for...
Hi, I want to make a spell that has a short cooldown and will slow the target slightly, allowing the player to spam out slows and gradually make the target enemy very slow. I know that slow poison has a field for this, I've never tested it but I was thinking about using that but I want to know...
I know this has been asked many times before, and I have bumped into answers about this in the past - but obviously now that I am actively looking for it I can't seem to find it anywhere...
how do I get a dummy unit to move in tandem with a unit? is there a different way than insta-moving...
So I have been trying to get this ability to work for a couple of days now. I cannot figure out a few things and it's possible that I'm going at it the wrong way.
The goal of the ability is to have a cloud of poisonous smoke. While units are within the radius they have a chance to miss and take...
Player - Player 1 (Red) types a chat message containing test as An exact match
Set VariableSet Hero_Group = (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Hero))
Unit Group - Pick every unit...
So, for instance, I have a spell that will summon 3 dummycasters and shoot out what's basically carrion swarm(which uses point targeting). However, and I have found this to happen with most dummycaster abilities, if used on neutral hostile units the damage will affect them but they will not...
It's as the title says. I'm making a map, and I've used a dummy with the locust ability and given to them the model of the death animation for naga buildings (the water splash). I've made an ability that creates this dummy, and they weird thing is that it worked. It used to work. The model was...
Does a dead unit occupy that much memory? Can it be removed from the memory at all?
Which method of dealing with the issue is more cost-efficient? By that I mean memory resources spent on reusing/checking conditions/playing sound/hiding/unhiding/relocating etc. the said dummy unit or simply on...
Hi! My problem is that i can't make a dummy unit cast a spell based on moon stone item spell that changes day time to 00:00, I just don't see it in issue an order with no target and the spell itself doesn't have an ID. Looking for help. Thanks in advance.
So I have these components here:
A Custom Hero
A Custom Unit
An autocasted Dummy Ability
A trigger for the Dummy Ability
The order in which events occur:
Custom Hero summons 2 Custom Units
Custom Units cast Dummy Ability on any available nearby enemy
Enemies that have Dummy Ability cast on...
Hi to everyone.
I have a problem with a carrion swarm dummy ability.
To avoid create a new dummy and facing to target point, every time the hero ability is casted. I create a unique dummy that move to caster position and cast dummy ability (carrion swarm).
The problem is that dummy unit dont...
I made a trigger version of shockwave ability but for some reason it does not works properly
Unit - A unit Starts the effect of an ability
(Ability being cast) Equal to Ability
Set Final = (Target point of ability being...
I was trying to build a wall with some spells but i am unable to correctly create the trigger that leaves me to do what i am trying.
The spells are these
1 A simple summon spell with no error that creates a Red Unit (Max 3 units, creating a new one would remove the first)
I am trying to add abilities through triggers to a Metamorphosis form of a hero but i cant understand why it is not working
Unit - A unit Starts the effect of an ability
(Ability being cast) Equal to Metamorph
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