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I'm not keen with adding animations, or transferring existing animation to a different model. Since I think any golem unit could have a slam attack/spell animation, I was wondering if anyone could transfer that animation to a similar-looking unit, the Infernal. But the compressed ZIP file...
Bladefury is an project where Heroes playing against each other. Every hero has 5 skills to use. Maximum skill level is 20. Maximum hero level is 60. Heroes getting gold from creeps and from other killed heroes. Players need to reach 4000 gold to win. There is 2 teams. Map is created for...
Portrait of a dreadlord. Changed the camera position, also added teeth and fangs. They can be seen when the demon opens his mouth during a response to a command or dialogue scenes
Hello,
long time ago I saw a Hero Arena by a friend of mine but I do not know the name of the map.
It was a kind of hero arena, deathmatch, battle royale...
First you took a hero and leveled him up by killing creeps.
To get those creeps you took a pet and let it run on a circle to let the...
I made my TD spawn creeps, but they spawn simultaneously. Is there a way to make them spawn one by one? That would be good really.
Also, they seem to interact each other. Is there also a way to remove unit to unit interaction? Does this affect anything else, like projectiles hitting them?
I'm making a TD map (hopefully), with 4 players and the creeps. The thing is I'm placing the creeps in the wrong team. How can I make them as the enemy?
hey all, need help with a trigger I'm trying to build - if any hero picks up item X make unit Y chase and attack him. i succeeded in making a basic trigger for this, but the unit stops attacking soon after, and if the hero is far enough - will just turn around before getting there. how can I...
I would like to create a system of creep spawning buildings wherein players can create buildings that spawn groups of creeps (friendly to the player only) and have them rally at a certain point on the map.
EG 'Every 30 seconds 'Bandit Camp' spawns X number of bandits at location of 'Bandit...
I'm sorry if there is already a thread about this one
But does anyone know how to make an enemy unit attack a moving specific unit without returning to its original position?
Hi guys, I'm having a bit of an issue.
My ranged creeps have an Acquisition Range of 100 and an Attack Range of 500. This means the creeps won't chase people 500 units away, but will attack them at that distance should they be aggro'd. Weeks ago, this actually worked and there were no problems...
I have a weird problem. There are 3 ai on my map, 2 of which aren't ignoring the creeps, whereas the third one is doing so. The 2 ai go to a creep location like if they wanted to kill the creeps, but they don't attack them because i made them treat neutral hostile as neutral. I've done the same...
Hi fellas, I was wondering if someone can make an ogronn model? Like the ones from WoD, tatakenji made a similar looking model for the fall of draenor project, but he lost it a long time ago, and also If it's possible to make a gronnling too, based on the gorilla model, maybe using the texture...
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