• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • ✅ Time to vote for the top 3 models! The POLL for Hive's 6th HD Modeling Contest: Mechanical is now open! 📅 Poll close on July 16, 2024! 🔗 Cast your vote now!
  • ✅ The POLL for Hive's Texturing Contest #33 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!


  1. Altruistic Anduin

    [HD/Modeling] Adding a Slam animation to this custom Infernal model

    I'm not keen with adding animations, or transferring existing animation to a different model. Since I think any golem unit could have a slam attack/spell animation, I was wondering if anyone could transfer that animation to a similar-looking unit, the Infernal. But the compressed ZIP file...
  2. Caves'n'Hell Monsters

    Caves'n'Hell Monsters

  3. Cathedral Monsters

    Cathedral Monsters

  4. Catacombs Monsters

    Catacombs Monsters

  5. Datnes

    [Arena] Bladefury

    Bladefury is an project where Heroes playing against each other. Every hero has 5 skills to use. Maximum skill level is 20. Maximum hero level is 60. Heroes getting gold from creeps and from other killed heroes. Players need to reach 4000 gold to win. There is 2 teams. Map is created for...
  6. Varimathras(Portrait)


    Portrait of a dreadlord. Changed the camera position, also added teeth and fangs. They can be seen when the demon opens his mouth during a response to a command or dialogue scenes
  7. Devious Dread Lord/Varimathras(Back)

    Devious Dread Lord/Varimathras(Back)

    Back view, "stitches" removed Redesign of the original Dreadlord based on Warcraft Reforged and concept-art. Within the style of the classics.
  8. Karva

    Searching for Special Hero Arena

    Hello, long time ago I saw a Hero Arena by a friend of mine but I do not know the name of the map. It was a kind of hero arena, deathmatch, battle royale... First you took a hero and leveled him up by killing creeps. To get those creeps you took a pet and let it run on a circle to let the...
  9. Rykon-V73

    Help with Tower Defense

    I made my TD spawn creeps, but they spawn simultaneously. Is there a way to make them spawn one by one? That would be good really. Also, they seem to interact each other. Is there also a way to remove unit to unit interaction? Does this affect anything else, like projectiles hitting them?
  10. Rykon-V73

    Help with creep team

    I'm making a TD map (hopefully), with 4 players and the creeps. The thing is I'm placing the creeps in the wrong team. How can I make them as the enemy?
  11. Cheshire

    [General] make neutral unit attack without stopping

    hey all, need help with a trigger I'm trying to build - if any hero picks up item X make unit Y chase and attack him. i succeeded in making a basic trigger for this, but the unit stops attacking soon after, and if the hero is far enough - will just turn around before getting there. how can I...
  12. HiveTerrainPrtScShare


  13. Shooterman56

    Bandit Camps

    I would like to create a system of creep spawning buildings wherein players can create buildings that spawn groups of creeps (friendly to the player only) and have them rally at a certain point on the map. EG 'Every 30 seconds 'Bandit Camp' spawns X number of bandits at location of 'Bandit...
  14. JackAcorda

    No Fleeing

    I'm sorry if there is already a thread about this one But does anyone know how to make an enemy unit attack a moving specific unit without returning to its original position?
  15. Mistablockout

    [General] Acquisition Range changing Attack Range?

    Hi guys, I'm having a bit of an issue. My ranged creeps have an Acquisition Range of 100 and an Attack Range of 500. This means the creeps won't chase people 500 units away, but will attack them at that distance should they be aggro'd. Weeks ago, this actually worked and there were no problems...
  16. Kazakh

    Make the ai ignore creeps

    I have a weird problem. There are 3 ai on my map, 2 of which aren't ignoring the creeps, whereas the third one is doing so. The 2 ai go to a creep location like if they wanted to kill the creeps, but they don't attack them because i made them treat neutral hostile as neutral. I've done the same...
  17. stein123

    Ogronn model

    Hi fellas, I was wondering if someone can make an ogronn model? Like the ones from WoD, tatakenji made a similar looking model for the fall of draenor project, but he lost it a long time ago, and also If it's possible to make a gronnling too, based on the gorilla model, maybe using the texture...
  18. Dark-Zalor

    Hyperion Last War V1,3