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No Fleeing

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Level 2
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May 23, 2018
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I'm sorry if there is already a thread about this one
But does anyone know how to make an enemy unit attack a moving specific unit without returning to its original position?
 
Level 13
Joined
Oct 12, 2016
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Do you mean like, not returning to its guard position?
If so, you could just do something like this for the player in question:
  • AI - Ignore the guard positions of all Player 1 (Red) units
There's other options too, like for specific units, or you can set the guard distance under Advanced -> Gameplay Constants.
 
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