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For my custom Faction The Infernalis, I was hoping to be able to potentially receive aid with making a 3 Tier HQ Building version of a Demonic Ziggurat, preferrably more and more covered in fel-fire with each stage? It's a faction devoted to fel-fire, worshipping and addicted to using it.
The...
back with my update regarding this map ! so.. I've been working on houses for elven nobility district since the normal houses for humans in the doodad structure category didnt fit the nuance and aesthetic of the city, i tweaked and experimented on some walls and elf buildings to make a mansion ...
Hello, im new to the editor and have a question that I could not find an answer for.
Right now I am using these walls:
I would like to reverse them so I can have a wall facing from bottom to up (I) and and a reverse for the L.
How can I do this? Basically I want to have 4 wall buildings for...
Hello.
I'm having a problem importing custom path textures.
First, I have downloaded this package.
https://www.hiveworkshop.com/threads/the-pathing-texture-pack.310970/
Then, I tried to import it as follows:
I change the default route name (war3mapImported\9x9Default.tga) for him...
Hi.
This has been driving me literally crazy for last two days. I've been looking for a custom campaign? or possibly a map series etc, which has a custom asset voidwalker undead hero and the only enemy faction are purple? satyrs. I very very vaguely remember some little details about it like...
This topic has come up once before, but got no clear answer. And on my own research, I'm finding it particularly difficult to resolve. The goal here is simple - I want a building that has an arbitrary amount of mana to be able to upgrade into one with a higher maximum mana, but without changing...
Hello!
I want the button that opens the build menu to be hidden.
I tried 3 methods, but they all failed:
Editing "units/CommandFunc.txt" so that the Build Button's Position is 0,-11. The build button's position remained unchanged ingame. I tested the 0,-11 value for other buttons like move...
So I've encountered two weird problems. I don't know when it happened cuz I wasn't checking it regularly.
So the first issue is that AI won't enter a mine to gather gold for some reason. No matter how far or close I'll place it to the town hall or if I change the race - it won't work, they will...
After taking like 2 weeks of making and experimenting, Murloc building pack have finally complete it's set! Go check it out at https://www.hiveworkshop.com/threads/murloc-buildings-completed.342340/. Leave a comment if you feel not satisfied and enjoy these pack. :)
Hi, i can't seem to find this everywhere, i know there used to be an orc great hall from Warcraft 1 orcs and humans that someone made that made different versions of it, one with that usual ground stuff with stairs and one without it and i have seen an screenshot with early beta version of...
Hi guys,
could someone change all red flames and textures to a green/fel fire version?
This would be a nice alternative for a Burning Legion themed map. :infl_thumbs_up:
Big thanks in advance!
~ Vulac
I made this chapel model with TC for my Gilneas Worgen map, but I don't know how to add decent birth\death\damaged animations to it, can someone show me the way?
tutorial link or direct answer is much appreciated!
-first version of the Burning Legion buildings that I will use for my next map
-The skin belongs to Ether with minor modifications of mine.
please leave your comment or suggestion....
I've been making an Age of Empires 2 scenario, with resources and all, even upgradeable buildings whenever one advances to the next age, but... whenever I try to build anything at all, the game crashes.
There is an attached video with the test run with a villager (peasant) that has nothing but...
So, I made this hero who can build towers. Problem is when towers kill enemies, those kills give my hero 0 experience.
I unchecked the "is a building" stat and it worked, but I would rather not have to do that.
So, I guess my cuestion is, Is there any way to make it so when a building/tower...
Hello there everybody! Thanks for checking in :)
I have been working on a map inspired by survival minecraft with alot of randomness, i want to be able to "chop a tree" and get wood, this part i have down pretty well, so the interesting part here is the fact that i cant for the love of god...
I'm trying to recreate the functionality of the sentry from TF2, and upgrading is fine and dandy, but getting the level 3 to use its bullets and rockets is apparently impossible without some trigger/scripting. Someone suggested creating a dummy unit that will spawn on the building and attack...
I want to be able to change the direction of buildings in Warcraft but I know you cant do it individually.
So I want to stack dummy buildings with doodads to simulate the effect.
How can I create a building that can be selected with no model? I tried something already and I followed a dummy...
Hello guys i have created a build animation of a building that has no build animation and i have created it a Particle Emitter 2 and used the yellow star dim Texture and it shows up completely fine in the Magos editor but the only problem is that it does not show up in game which is quiet wierd...
Hello Guys i need help with my buildinbg build animation of this model here as you can see it is a draenei barrack by sillenesko (i think that was his name) and i made it's build animation but the "Stand","Death","Decay",Stand Work" are all messed up so can someone help me fix this problem i...
hey there,
I'm trying to make a building with a tree model. should be super simple, but for some reason most of the tree models in the editor appear skinless.
I found this thread that addresses this exact problem, and suggests the only solution is working around this by using an imported tree...
Hello guys i'm back i haven't been in touch with HW for i think about a week now so here i am with another Unit animation problem well..... not exactly a unit but a building as you can see in my thread title and what i have done is i made a build animation to a building using Magos editor and...
Correct me if im wrong but i think Building Models doesn't use a seperate file for its portrait to show up of the building i think it is embeded with the Mdx file alone so i have downloaded a building here in hiveworkshop but its portrait has no background color so how can i apply a background...
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