• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

building

  1. Ariac

    [SD/Modeling] Tier 3 Town Hall Demonic Ziggurat and Demonic Archives Building Requests

    For my custom Faction The Infernalis, I was hoping to be able to potentially receive aid with making a 3 Tier HQ Building version of a Demonic Ziggurat, preferrably more and more covered in fel-fire with each stage? It's a faction devoted to fel-fire, worshipping and addicted to using it. The...
  2. Clarellyse

    asking opinion for my map project (high elven civilization)

    back with my update regarding this map ! so.. I've been working on houses for elven nobility district since the normal houses for humans in the doodad structure category didnt fit the nuance and aesthetic of the city, i tweaked and experimented on some walls and elf buildings to make a mansion ...
  3. Fort Tier 2

    Fort Tier 2

  4. Fort Tier 1

    Fort Tier 1

  5. Outpost

    Outpost

    I can see your base from here :D
  6. Homuyaaa

    [General] How can I have constructable walls with a different default rotation?

    Hello, im new to the editor and have a question that I could not find an answer for. Right now I am using these walls: I would like to reverse them so I can have a wall facing from bottom to up (I) and and a reverse for the L. How can I do this? Basically I want to have 4 wall buildings for...
  7. NeoZigma

    Help custom pathing textures

    Hello. I'm having a problem importing custom path textures. First, I have downloaded this package. https://www.hiveworkshop.com/threads/the-pathing-texture-pack.310970/ Then, I tried to import it as follows: I change the default route name (war3mapImported\9x9Default.tga) for him...
  8. NanoTek

    Searching a particular "voidwalker" campaign

    Hi. This has been driving me literally crazy for last two days. I've been looking for a custom campaign? or possibly a map series etc, which has a custom asset voidwalker undead hero and the only enemy faction are purple? satyrs. I very very vaguely remember some little details about it like...
  9. Silvernus

    [Solved] Prevent upgrade from increasing unit's current mana?

    This topic has come up once before, but got no clear answer. And on my own research, I'm finding it particularly difficult to resolve. The goal here is simple - I want a building that has an arbitrary amount of mana to be able to upgrade into one with a higher maximum mana, but without changing...
  10. Unable to comply, building in progress

    Unable to comply, building in progress

  11. Tigrick

    Hide the 'build menu' ability button (while retaining functionality)

    Hello! I want the button that opens the build menu to be hidden. I tried 3 methods, but they all failed: Editing "units/CommandFunc.txt" so that the Build Button's Position is 0,-11. The build button's position remained unchanged ingame. I tested the 0,-11 value for other buttons like move...
  12. Nevanii

    [General] AI not gathering gold and can't build on blight

    So I've encountered two weird problems. I don't know when it happened cuz I wasn't checking it regularly. So the first issue is that AI won't enter a mine to gather gold for some reason. No matter how far or close I'll place it to the town hall or if I change the race - it won't work, they will...
  13. Murloc Building Pack Completed!!!

    Murloc Building Pack Completed!!!

    After taking like 2 weeks of making and experimenting, Murloc building pack have finally complete it's set! Go check it out at https://www.hiveworkshop.com/threads/murloc-buildings-completed.342340/. Leave a comment if you feel not satisfied and enjoy these pack. :)
  14. Orc Smash!

    [SD/Modeling] Groundless great hall

    Hi, i can't seem to find this everywhere, i know there used to be an orc great hall from Warcraft 1 orcs and humans that someone made that made different versions of it, one with that usual ground stuff with stairs and one without it and i have seen an screenshot with early beta version of...
  15. VulaC

    [HD/Modeling] Fel Shrine (Demonic Building)

    Hi guys, could someone change all red flames and textures to a green/fel fire version? This would be a nice alternative for a Burning Legion themed map. :infl_thumbs_up: Big thanks in advance! ~ Vulac
  16. Fortress of Mordor

    Fortress of Mordor

    You would not believe the struggle I had finding good textures for this.
  17. Stronghold of Mordor

    Stronghold of Mordor

    You would not believe the struggle I had finding good textures for this.
  18. Great Hall of Mordor

    Great Hall of Mordor

    You would not believe the struggle I had finding good textures for this.
  19. QQ截图20211029102339.jpg

    QQ截图20211029102339.jpg

    hall3
  20. QQ截图20211029102327.jpg

    QQ截图20211029102327.jpg

    hall2
  21. vindorei

    Need help with building model animations

    I made this chapel model with TC for my Gilneas Worgen map, but I don't know how to add decent birth\death\damaged animations to it, can someone show me the way? tutorial link or direct answer is much appreciated!
  22. Fel Burning Legion buildings

    Fel Burning Legion buildings

    -first version of the Burning Legion buildings that I will use for my next map -The skin belongs to Ether with minor modifications of mine. please leave your comment or suggestion....
  23. LordHatchet95

    Game crashes whenever I try to build anything (AoE2 in WC3 project)

    I've been making an Age of Empires 2 scenario, with resources and all, even upgradeable buildings whenever one advances to the next age, but... whenever I try to build anything at all, the game crashes. There is an attached video with the test run with a villager (peasant) that has nothing but...
  24. MacMardigan

    Can you make tower/building kills give experience to heroes?

    So, I made this hero who can build towers. Problem is when towers kill enemies, those kills give my hero 0 experience. I unchecked the "is a building" stat and it worked, but I would rather not have to do that. So, I guess my cuestion is, Is there any way to make it so when a building/tower...
  25. Elven Townhall Stage 3.png

    Elven Townhall Stage 3.png

    This is a set of buildings that I will use for my Project "Age of Warcraft". Artwork and suggestions from CSW team.
  26. Elven Townhall stage 2.png

    Elven Townhall stage 2.png

    This is a set of buildings that I will use for my Project "Age of Warcraft". Artwork and suggestions from CSW team.
  27. Elven Townhall stage 1.png

    Elven Townhall stage 1.png

    This is a set of buildings that I will use for my Project "Age of Warcraft". Artwork and suggestions from CSW team.
  28. Elven Sawmill.png

    Elven Sawmill.png

    This is a set of buildings that I will use for my Project "Age of Warcraft". Artwork and suggestions from CSW team.
  29. Elven Market.png

    Elven Market.png

    This is a set of buildings that I will use for my Project "Age of Warcraft". Artwork and suggestions from CSW team.
  30. Elven Hatchery.png

    Elven Hatchery.png

    This is a set of buildings that I will use for my Project "Age of Warcraft". Artwork and suggestions from CSW team.
  31. Elven Altar of Heroes.png

    Elven Altar of Heroes.png

    This is a set of buildings that I will use for my Project "Age of Warcraft". Artwork and suggestions from CSW team.
  32. Psychic Tower - Edition 1.0: Stand Animation

    Psychic Tower - Edition 1.0: Stand Animation

    Spinning.
  33. Psychic Tower - Edition 1.0: Attack Spell Animation

    Psychic Tower - Edition 1.0: Attack Spell Animation

    The Psychic Tower powers up its rods as it prepares to capture the minds of nearby enemies.
  34. Psychic Tower - Edition 1.0: Death Animation

    Psychic Tower - Edition 1.0: Death Animation

  35. Psychic Tower - Edition 1.0: Buildup Animation

    Psychic Tower - Edition 1.0: Buildup Animation

    Building... Construction complete!
  36. Psychic Tower: Work in Progress № 13 [Attack for Triggered Ruined State]

    Psychic Tower: Work in Progress № 13 [Attack for Triggered Ruined State]

    The Psychic Tower may be damaged, but it may still seize your mind!
  37. Psychic Tower: Work in Progress № 12 [Attack]

    Psychic Tower: Work in Progress № 12 [Attack]

    Watch out you're gonna lose your mind after the tubes start glowing!
  38. Psychic Tower: Work in Progress № 11 [Stand for Triggered Ruined State]

    Psychic Tower: Work in Progress № 11 [Stand for Triggered Ruined State]

    AAAAAA
  39. Psychic Tower: Work in Progress № 10 [Buildup Anim]

    Psychic Tower: Work in Progress № 10 [Buildup Anim]

    Building... Construction complete!
  40. Second level barracks and shops.jpg

    Second level barracks and shops.jpg

    My personal new race map, this is Naga building.
  41. Psychic Tower: Work in Progress № 9

    Psychic Tower: Work in Progress № 9

    It's finally spinning!
  42. Ruvven

    Structure Costs Items To Build?

    Hello there everybody! Thanks for checking in :) I have been working on a map inspired by survival minecraft with alot of randomness, i want to be able to "chop a tree" and get wood, this part i have down pretty well, so the interesting part here is the fact that i cant for the love of god...
  43. Amilee

    [Solved] Check If Unit Is In Combat / Use Both Attacks

    I'm trying to recreate the functionality of the sentry from TF2, and upgrading is fine and dandy, but getting the level 3 to use its bullets and rockets is apparently impossible without some trigger/scripting. Someone suggested creating a dummy unit that will spawn on the building and attack...
  44. ravellani

    Doodad Buildings

    I want to be able to change the direction of buildings in Warcraft but I know you cant do it individually. So I want to stack dummy buildings with doodads to simulate the effect. How can I create a building that can be selected with no model? I tried something already and I followed a dummy...
  45. Dispatcher

    Building Particle Emitter not showing up in game

    Hello guys i have created a build animation of a building that has no build animation and i have created it a Particle Emitter 2 and used the yellow star dim Texture and it shows up completely fine in the Magos editor but the only problem is that it does not show up in game which is quiet wierd...
  46. Dispatcher

    Help with Making Build Animation on Buildings

    Hello Guys i need help with my buildinbg build animation of this model here as you can see it is a draenei barrack by sillenesko (i think that was his name) and i made it's build animation but the "Stand","Death","Decay",Stand Work" are all messed up so can someone help me fix this problem i...
  47. HerlySQR

    [General] How to reffer the builder in triggers?

    When a unit build an structure, how can I refer to the constructor in the trigger?
  48. Cheshire

    [General] using a tree model for a building

    hey there, I'm trying to make a building with a tree model. should be super simple, but for some reason most of the tree models in the editor appear skinless. I found this thread that addresses this exact problem, and suggests the only solution is working around this by using an imported tree...
  49. Dispatcher

    Help With Building build Animation

    Hello guys i'm back i haven't been in touch with HW for i think about a week now so here i am with another Unit animation problem well..... not exactly a unit but a building as you can see in my thread title and what i have done is i made a build animation to a building using Magos editor and...
  50. Dispatcher

    Help With Building Portrait

    Correct me if im wrong but i think Building Models doesn't use a seperate file for its portrait to show up of the building i think it is embeded with the Mdx file alone so i have downloaded a building here in hiveworkshop but its portrait has no background color so how can i apply a background...
Top