• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • It's time for the first HD Modeling Contest of 2025. Join the theme discussion for Hive's HD Modeling Contest #7! Click here to post your idea!

[General] How can I have constructable walls with a different default rotation?

Level 3
Joined
Jun 11, 2024
Messages
12
Hello, im new to the editor and have a question that I could not find an answer for.

Right now I am using these walls:

1718067941125.png

I would like to reverse them so I can have a wall facing from bottom to up (I) and and a reverse for the L.

How can I do this? Basically I want to have 4 wall buildings for ( I, --, L, reverse L) to use for my map and all I have to do is reverse the L and make the wall face upwards but I have no clue how. Do I need to use custom models for this? like somehow editing it, rotate it upward and then save?

I know there is the gameplay constants way but that will change the rotation for every building.

In general there are later other buildings like houses where I want different variations for their directions.

I have no problem changing their variation when they are placed in the editor (I turn them into a unit for a sec then change) but I also for some buildings wish for them to be buildable in a certain angle.

Any help is greatly appreciated, have a great day!
 
Last edited:
Level 28
Joined
Sep 26, 2009
Messages
2,543
You can't really do that. Structures have a constant angle they face.
You can only change facing angle of structures preplaced in your map by changing them to units (set Stats - Is a Building to false), select them in the map, rotate them and then change them back to buildings. But any moving of that structure will I believe reset its facing angle to the default one.
The above approach won't work for structure built during game.

The only other option is to create custom models of the wall, each model facing different angle. Then you import those models and set them to your buildings.
 
Level 3
Joined
Jun 11, 2024
Messages
12
I see thank you, its what I thought and I did so far but was wondering if really the only way would be to change the model or if there is a trigger solution.

I have to look into changing the model I never did that before, I cant imagine just rotating it being that hard but well time to look into it

Thanks for your quick response <3
 
Level 43
Joined
Feb 27, 2007
Messages
5,434
You can only change facing angle of structures preplaced in your map by changing them to units (set Stats - Is a Building to false), select them in the map, rotate them and then change them back to buildings. But any moving of that structure will I believe reset its facing angle to the default one.
The above approach won't work for structure built during game.
I apologize for being a bit of a dick to you because you help people and are nice but... did you even read the post? They directly acknowledged that they know to use this method but of course can't for buildable buildings.
The only other option is to create custom models of the wall, each model facing different angle. Then you import those models and set them to your buildings.
I understand their post to be asking how to edit the models.
 
Level 17
Joined
Dec 20, 2012
Messages
240
I would like to suggest using these wall models, it might be what you are looking for though I have not used these yet.

 
Level 3
Joined
Jun 11, 2024
Messages
12
Those stone walls look nice, im not sure if I even want my map to use Reforged graphics or not yet so I probably take those.

Thank you all for your great answers <3
 
Top