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World of Darkness v1.0 10hmode

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.

Map Info

This map is very familiar to the "HumNElves vs OrcUnd" map, however it represents entirely diffrent conflict. It is based on the World of Darkness RPG game by White Wolf Studios.

Features


- 10 unique new heroes
- New or altered skills for each hero
- 2 tiers of units
- Max level is 20


Screenshots



Midway

screen1v.jpg

Image Description
Ingame portal

Vampires

screen2co.jpg

Image Description
Vampire's selection screeen

Hunters

screen3dd.jpg

Image Description
Hunter's selection screeen




Mekhert

19040571.jpg

Image Description
Mekhert with summoned shadows.

Daeva

39877334.jpg

Image Description
Daeva charms his enemy.


Change Log




Not yet updated.

Credits


Special Thanks: MADmac86

Models:
  1. Tranquil
  2. Gottfrei
  3. Dan van Ohllus
  4. General Frank
  5. jigrae
  6. Lord T
  7. sPy
  8. Ket
  9. SantoRayo[iP]
  10. expresso
  11. Mephestrial
  12. WILL THE ALMIGHTY
  13. shamanyouranus
  14. Afronight_76
  15. Vermillion Edict
Icons:
  1. NFWar
  2. INSEKT



Keywords:
World of Darkness , Darkness, Vampire, Hunter,
Contents

World of Darkness v1.0 10hmode (Map)

Reviews
21:11, 21st Sep 2010 Cweener: Rejected (until updated) Post.
Map Description is horrible
Terrain is very poor, you must add more tiles, more doodads in first place!
Add some special effect like doodads, lightning effect like doodads!

Beginners F.A.Q To Terraining [22 May 2009 21:18]iPeez
Creating a Dungeon Entrance [07 Oct 2009 14:07]X-OMG-X
Creating Rivers with Rolling Shores [31 Dec 2006 21:56]1337D00D
Editing Cliff Skins [02 Jan 2009 20:17]Argus
How to Make Easy Waterfalls [10 Nov 2009 08:38]RoboHippo
How to make good looking lava in WE [03 Feb 2010 13:50]Piwlady
How to remove Blight's green clouds [26 Oct 2009 04:11]Stathisdjs
iPeez's Complete Terraing Tutorial v1.0 [18 Jan 2009 18:38]iPeez
Natural Environments [30 Aug 2008 21:42]~Void~
Pathing - Everything about it [01 Jan 2010 18:33]Dr. Boom
Playable Terrain: Islands [06 Sep 2008 08:41]Belgarath
Playable Terrain: Overgrown Forests [03 May 2008 01:27]Belgarath
Polishing Your Game [25 May 2010 00:55]N1ghthawk
Terrain Overgoes - a small guide [28 Sep 2009 04:33]Belgarath
Terrain: Advanced Lighting [13 Feb 2008 05:41]~Void~
Terrain: Forest Cliffs [06 May 2007 11:48]Jattenalle
Terraining - Path by the Sea [16 Feb 2008 02:23]Belgarath
Terraining Tut. - Forests [04 Dec 2006 03:52]HernanG
The Ultimate Beginners Terrain Tutorial [12 Jun 2007 13:31]HermanTheGibbon
Various Terraining Tips! [17 Sep 2009 21:59]Revolve

Well I attached links to few tut here on THW and to their Authors!
Some are easy some are for advanced users!

Some have little to do with terrain some much more!
Pls at least scroll down each one just to check pictures!

If you really want to learn how to terrain, check also other sites like
http://world-editor-tutorials.thehelper.net/
http://www.wc3c.net/
and others...

open maps, check terrain contest etc etc, check terrain board and people showcases, explore user albums, search Hive... You can always ask some user for help, join to Chat room sometimes (http://www.hiveworkshop.com/forums/apps.php?p=gochat)

:razz: 2 Much work to do right...

Bad Triggers, Memory leaks, will ruin your game, because awesome lag will crush game, and bugs will become so bothering!
  • Choonse Templar
    • Events
      • Unit - A unit enters Choose Templar <gen>
    • Conditions
    • Actions
      • Unit - Kill (Triggering unit)
      • Unit - Kill Templar 0006 <gen>
      • Unit - Create 1 Templar for (Owner of (Triggering unit)) at (Center of Human Stronghold <gen>) facing Default building facing degrees
      • Trigger - Turn off (This trigger)
Is bad (unit dead anymation, memory leaks etc etc)

Edited for your map!
  • Choonse Templar
    • Events
      • Unit - A unit enters Choose Templar <gen>
    • Conditions
    • Actions
      • Trigger - Turn off (This trigger)
      • -------- xxxxxxxxxxxxxxxxxxxxxx --------
      • Set Point_Temp[1] = (Center of Human Stronghold <gen>)
      • -------- xxxxxxxxxxxxxxxxxxxxxx --------
      • Unit - Remove (Triggering unit) from the game
      • Unit - Remove Templar 0006 <gen> from the game
      • Unit - Create 1 Templar for (Owner of (Triggering unit)) at Point_Temp[1] facing Default building facing degrees
      • -------- xxxxxxxxxxxxxxxxxxxxxx --------
      • Camera - Pan camera for (Owner of (Triggering unit)) to Point_Temp[1] over 0.25 seconds
      • -------- xxxxxxxxxxxxxxxxxxxxxx --------
      • Game - Display to (All enemies of (Owner of (Triggering unit))) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + ( has choosen + (Name of (Last created unit))))
      • -------- xxxxxxxxxxxxxxxxxxxxxx --------
      • Special Effect - Create a special effect at Point_Temp[1] using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
      • Special Effect - Destroy (Last created special effect)
      • -------- xxxxxxxxxxxxxxxxxxxxxx --------
      • Custom script: call RemoveLocation (udg_Point_Temp[1])

2D Array Tutorial [10 Aug 2008 11:13]TriggerHappy
A Collection of GUI Systems > Basic to Advanced (Incomplete) [27 Aug 2008 19:36]Kwah
Advanced votekick tutorial just 6 triggers needed [06 Jan 2008 02:46]marcotjuhhhh
Aquiring Abilities with Items [09 Dec 2007 11:29]PiCkstix
Array Tutorial [13 May 2005 15:10]Draqz
Arrow Key Movement / Camera System [14 Nov 2007 22:32]OneEight7even
Basic Memory Leaks [03 Jan 2006 07:48]Ralle
Basic Triggering [03 Jan 2006 07:11]Ralle
Basics of a Cinematic [28 Aug 2006 09:02]Archian
Basics of a Dialog [06 Mar 2007 17:09]Orc_Tamer
Basics of Trigger Enhancing Spells [26 Nov 2006 07:53]Daelin
Basics of Triggers [03 Apr 2007 14:40]Archian
Buying abilitys [08 Aug 2007 14:55]Parrothead
Chapter 1 - Static shapes (GUI) [26 Nov 2006 08:16]Daelin
Chapter 2 - Dynamic Effects (GUI) [26 Nov 2006 08:05]Daelin
Coloured Names [26 Dec 2009 23:20]sPy
Complete and Concise GUI Tutorial [27 Dec 2008 16:56]Zypher
Complete GUI Trigger Index/List [20 Oct 2006 09:17]Knights
Create a sucessfull timer with window (reuploaded) [07 Sep 2008 09:05]Cheezeman
Create precise timing cinematic using real variable [22 Apr 2009 21:54]Septimus
Creating a First Person Camera [06 Aug 2008 06:58]Magamdy
Creating a Hero Pick System: The Easier Way. [30 Dec 2007 11:51]Shantari
Creating a Votekick System [07 Nov 2007 21:34]1)ark_NiTe
Creating Easy Multi-User Quests [15 Aug 2007 10:02]The_Big_S
Creating Enterable/Exitable Houses [25 Feb 2008 19:49]Tekal
Creating some basic abilities [22 Apr 2007 04:45]paskovich
Creep Respawn (GUI) [13 Apr 2008 16:05]SkriK
Difficulty System - The Easy Way [05 Jun 2009 16:39]hunalexnl
Dynamic Values Storage [25 Mar 2009 12:28]Kingz
Essentials Tutorial [22 Aug 2009 06:25]Deuterium
Exploration of Vertex Coloring [20 Jan 2007 11:45]chovynz
Flexible Arrow Key Movement System [23 Apr 2010 16:03]RazorbladeRay
Full Menus and Buttons Toturial [15 Apr 2008 05:57]xXCRIMINALXx
Game Caches [18 Mar 2006 06:18]Bob27
Gamespeed Keys [04 Oct 2007 14:22]Saitek009
GUI - Hero Click-Selection (Advanced) [04 Oct 2007 13:27]Fulla
Hashtables and MUI [26 Jun 2009 11:54]wyrmlord
Hero Defense Template [25 Jan 2008 23:02]vnakira
Hero Selection Systems [20 Aug 2007 06:33]Eleandor
Hero Selection Systems [23 Mar 2007 15:03]Tonks
How to begin in triggering, for the complete noob [24 Jan 2009 12:45]hawk_767
How to make a Chain spell (GUI Version) [13 Aug 2006 12:09]Daelin
How to make a Find that Person Quest. [11 Apr 2008 11:27]Dark Hunter1357
How to Make Buildable Gates [20 Apr 2008 16:48]Mashintao
How To Make Item Recipes [16 May 2007 09:29]Tooolbox
How to make Professions [14 Sep 2008 06:59]Airandius
How to make slow motion special effects [28 Nov 2007 15:27]nathanman
How to trigger Auto-cast (Arrow) Abilities [26 Apr 2010 14:05]Stonebludgeon
IDS (Infinite Number of Item Classes) [29 Mar 2010 06:59]-Kobas-
Introduction To Trigger-Enhancing Spells [27 Jul 2004 13:32]whitenights
Item-drop-system [06 Mar 2009 11:05]SlayerII
Leaderboards [10 Aug 2006 06:18]Archian
Lumber/Food Clock [25 Oct 2009 06:44]Arowanna92
Making a full TD [Reviewed: Ralle] [27 Jun 2008 12:51]Ostaph13
Making a Grenade Type Spell [14 Jul 2008 20:07]PrisonLove
Making a Maze [11 Feb 2009 11:40]DarkLordX
Making an Open Rpg [12 Jan 2006 01:43]Ralle
Making any Spell Autocasting [15 Mar 2006 13:49]Ralle
Making Elevators [25 Nov 2008 06:58]cool_is_i
Multi-Instancible GUI Spell Making [26 May 2007 11:56]wyrmlord
Multiboard Counter [30 Dec 2008 09:30]Squiggy
Multiboards [11 Apr 2006 04:41]Bob27
Multiple Creep Spawn System [12 Apr 2007 07:05]DoOs_101
Off-site Tutorials [14 Sep 2009 12:52]Pyritie
Point To Point Unit System [25 Jan 2009 22:59]rover2341
PSN Hero Selection [23 Nov 2007 06:52]Kieve
Quests [22 Feb 2006 23:15]Bob27
RDZ's Incredible Item Stacking System of Doom [05 Oct 2005 12:28]Rao Dao Zao
Reviving Heroes at a Changeable Region [23 Mar 2010 00:35]dOT145
Save/Load Compression [28 Aug 2008 08:02]Hoernchen
Simple Triggered Hero Artificial Intelligence in GUI [02 May 2007 03:38]DenZel94
Spells - Frequently Asked Questions (FAQ) [25 Jul 2004 13:27]The_Raven
Spells Importing Tutorial [26 Nov 2006 07:58]Daelin
Stacking Items [21 Dec 2007 11:36]DigitalDemon
Starting with GUI [21 Mar 2008 06:51]Lord_of_sausage
TaaZ's Item System [26 Jul 2005 21:08]TaaZ
The mysteries of the Spellbook [27 Apr 2007 13:36]Diablo-dk
Torch System [25 Jan 2009 15:27]Belgarath
Variables [03 Jan 2006 08:37]Ralle
[GUI] Efficient Arrays - Multiinstanceabilty for Timers, Custom Values, and more [27 Aug 2008 12:04]PurplePoot
[Reviewed: BlinkBoy] Understanding triggers and creating them. [20 Aug 2008 15:52]Zypher

Poor UI, Bad ability descriptions, lumber icon, Low Upkeep and so on!
Polishing Your Game

Also:
If map isn't finished jet, use Map Development forum for that! You can make thread there upload your map so people can tell you what they think just like here! Also for any help with triggers or how to clean memory leaks post triggers and create threads here Triggers & Scripts! Btw if you need any help with WE we have World Editor Help Zone here on THW! And at the end if you need any resource from icons to loading screens check this out Requests!

If this helped you even a little then my work here is well done :infl_thumbs_up:
 
Level 2
Joined
Apr 26, 2009
Messages
7
Thanks for the word of console -Kobas- :vw_sad:

So, i fixed the description for now. I hope at least this one will satisfy you.
Also in my opinion this map IS finished but i see that for you - hive people - everything has to be perfect. Well, it's hard to make an ideal map if you're alone. Also terrain isn't really my strong side, so i did the best i could.
Ah, and the trigger seems fine to me :wink: I hosted it for few times on the battle.net and there were no problems,(I'll change it anyway any time soon) furthermore people liked it so i am willing to make it better but i have no time to make it all alone.

P.S. I've seen maps with MUCH worse terrain.
 
Also in my opinion this map IS finished but i see that for you - hive people - everything has to be perfect.
Well yes, I like perfection, don't know for others but I always go hard on any map here!
It can be your good or bad luck, will you check tutorials and try harder or quit!
At the end you will become advanced map maker or another dude that left his project!

So, i fixed the description for now. I hope at least this one will satisfy you
It is ok now! Simple, but ok!
Also terrain isn't really my strong side, so i did the best i could.
If you need help check Requests forum, maybe will some user try to help you!

P.S. I've seen maps with MUCH worse terrain.
Well I saw maps with better terrain.
This is not excuse :razz:
Check tutorials ask for help, learn, work, try again and again!
Ah, and the trigger seems fine to me :wink:
They are ok, they works, but point is that you can replace 10 of them with single one!
Memory leaks will create lag so why not to remove them?
That trigger example above kill unit, why? You can remove it!

I can continue writing like this but until you check some tutorials and decide will you go forward or stop, there is no need for that!
 
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