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Triggers
World of Darkness v1.0 10hmode.w3x
Variables
Initialization
Melee Initialization
Spawn i move
Attackmove v1
Attackmove v2
Attackmove h1
Attackmove h2
Inq Spawn
Inq Spawn Copy
Vamp Spawn
Vamp Spawn Copy
Choose Hero
Choonse Templar
Choonse Order of Hermes
Choonse Witch Hunter
Choonse Inquisitor
Choonse Ventrue
Choonse Gangrel
Choonse Nosferatu
Choonse Monk
Choonse Daeva
Choonse Mekhert
Victory
Hunter Victory
Vampire Victory
Muza
Muza
Rezz
Revive Human hero player 1
Revive Human hero player 1 Copy
Revive Human hero player 1 Copy 2
Revive Human hero player 1 Copy 3
Revive Human hero player 1 Copy 4
Revive Human hero player 1 Copy 5
Revive Human hero player 1 Copy 6
Revive Human hero player 1 Copy 7
Barracks Off
Off h1
Off h2
Off v1
Off v2
Escalation!!
Esc off
Inq Up
Inq Down
Vamp Up
Vamp Down
Escalate on
Income
Untitled Trigger 001
Hero desc.
Napisy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Player - Set name of Player 11 (Dark Green) to Holy Inquisition
Player - Set name of Player 12 (Brown) to Vampire Minions
Melee Game - Use melee time of day (for all players)
Attackmove v1
Events
Unit - A unit enters Vampire_Spawn_Up <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in Vampire_Spawn_Up <gen>) to Attack-Move To . (Center of Human_Stronghold <gen>)
Attackmove v2
Events
Unit - A unit enters Vampire_Spawn_Down <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in Vampire_Spawn_Down <gen>) to Attack-Move To . (Center of Human_Stronghold <gen>)
Attackmove h1
Events
Unit - A unit enters Hunter_Spawn_Down <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in Hunter_Spawn_Down <gen>) to Attack-Move To . (Center of Undead_Stronghold <gen>)
Attackmove h2
Events
Unit - A unit enters Hunter_Spawn_Up <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Unit Group - Order (Units in Hunter_Spawn_Up <gen>) to Attack-Move To . (Center of Undead_Stronghold <gen>)
Inq Spawn
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Legionare for Player 11 (Dark Green) at (Center of Hunter_Spawn_Up <gen>) facing Default building facing degrees
Unit - Create 2 . Archer for Player 11 (Dark Green) at (Center of Hunter_Spawn_Up <gen>) facing Default building facing degrees
Unit - Create 1 . Crusader for Player 11 (Dark Green) at (Center of Hunter_Spawn_Up <gen>) facing Default building facing degrees
Inq Spawn Copy
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Legionare for Player 11 (Dark Green) at (Center of Hunter_Spawn_Down <gen>) facing Default building facing degrees
Unit - Create 2 . Archer for Player 11 (Dark Green) at (Center of Hunter_Spawn_Down <gen>) facing Default building facing degrees
Unit - Create 1 . Crusader for Player 11 (Dark Green) at (Center of Hunter_Spawn_Down <gen>) facing Default building facing degrees
Vamp Spawn
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Zooombieee for Player 12 (Brown) at (Center of Vampire_Spawn_Up <gen>) facing Default building facing degrees
Unit - Create 2 . Skeletal Archer for Player 12 (Brown) at (Center of Vampire_Spawn_Up <gen>) facing Default building facing degrees
Unit - Create 1 . War Ghoul for Player 12 (Brown) at (Center of Vampire_Spawn_Up <gen>) facing Default building facing degrees
Vamp Spawn Copy
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Zooombieee for Player 12 (Brown) at (Center of Vampire_Spawn_Down <gen>) facing Default building facing degrees
Unit - Create 2 . Skeletal Archer for Player 12 (Brown) at (Center of Vampire_Spawn_Down <gen>) facing Default building facing degrees
Unit - Create 1 . War Ghoul for Player 12 (Brown) at (Center of Vampire_Spawn_Down <gen>) facing Default building facing degrees
Choonse Templar
Events
Unit - A unit enters Choose_Templar <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Kill Templar 0006 <gen>
Unit - Create 1 . Templar for (Owner of (Triggering unit)) at (Center of Human_Stronghold <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Choonse Order of Hermes
Events
Unit - A unit enters Order_of_Hermes <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Kill Order of Hermes 0073 <gen>
Unit - Create 1 . Order of Hermes for (Owner of (Triggering unit)) at (Center of Human_Stronghold <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Choonse Witch Hunter
Events
Unit - A unit enters Witch_Hunter <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Kill Witch Hunter 0076 <gen>
Unit - Create 1 . Witch Hunter for (Owner of (Triggering unit)) at (Center of Human_Stronghold <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Choonse Inquisitor
Events
Unit - A unit enters High_inquisitor <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Kill High Inquisitor 0119 <gen>
Unit - Create 1 . High Inquisitor for (Owner of (Triggering unit)) at (Center of Human_Stronghold <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Choonse Ventrue
Events
Unit - A unit enters Choose_Gangerl_Copy <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Kill Ventrue 0074 <gen>
Unit - Create 1 . Ventrue for (Owner of (Triggering unit)) at (Center of Undead_Stronghold <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Choonse Gangrel
Events
Unit - A unit enters Choose_Gangerl <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Kill Gangrel 0005 <gen>
Unit - Create 1 . Gangrel for (Owner of (Triggering unit)) at (Center of Undead_Stronghold <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Choonse Nosferatu
Events
Unit - A unit enters Choose_Nosferatu <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Kill Nosferatu 0075 <gen>
Unit - Create 1 . Nosferatu for (Owner of (Triggering unit)) at (Center of Undead_Stronghold <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Choonse Monk
Events
Unit - A unit enters Monk <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Kill Monk of the Sacred Order 0077 <gen>
Unit - Create 1 . Monk of the Sacred Order for (Owner of (Triggering unit)) at (Center of Human_Stronghold <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Choonse Daeva
Events
Unit - A unit enters Choose_Daeva <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Kill Daeva 0078 <gen>
Unit - Create 1 . Daeva for (Owner of (Triggering unit)) at (Center of Undead_Stronghold <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Choonse Mekhert
Events
Unit - A unit enters Choose_Mekhert <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Kill Mekhert 0079 <gen>
Unit - Create 1 . Mekhert for (Owner of (Triggering unit)) at (Center of Undead_Stronghold <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Hunter Victory
Events
Unit - Vampire Castle 0094 <gen> Dies
Conditions
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Vampire Victory
Events
Unit - Castle 0021 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Muza
Events
Conditions
Actions
Revive Human hero player 1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Player 1 (Red) slot status) Equal to Is playing
Actions
Quest - Display to Player Group - Player 1 (Red) the Quest Update message: Oh, man you died. Your hero will be ressurected after 60 seconds.
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Undead_Stronghold <gen>) , Show revival graphics
Revive Human hero player 1 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Quest - Display to Player Group - Player 2 (Blue) the Quest Update message: Oh, man you died. Your hero will be ressurected after 60 seconds.
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Human_Stronghold <gen>) , Show revival graphics
Revive Human hero player 1 Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Player 3 (Teal) slot status) Equal to Is playing
Actions
Quest - Display to Player Group - Player 3 (Teal) the Quest Update message: Oh, man you died. Your hero will be ressurected after 60 seconds.
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Human_Stronghold <gen>) , Show revival graphics
Revive Human hero player 1 Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Quest - Display to Player Group - Player 4 (Purple) the Quest Update message: Oh, man you died. Your hero will be ressurected after 60 seconds.
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Undead_Stronghold <gen>) , Show revival graphics
Revive Human hero player 1 Copy 4
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Player 7 (Green) slot status) Equal to Is playing
Actions
Quest - Display to Player Group - Player 7 (Green) the Quest Update message: Oh, man you died. Your hero will be ressurected after 60 seconds.
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Undead_Stronghold <gen>) , Show revival graphics
Revive Human hero player 1 Copy 5
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Player 9 (Gray) slot status) Equal to Is playing
Actions
Quest - Display to Player Group - Player 9 (Gray) the Quest Update message: Oh, man you died. Your hero will be ressurected after 60 seconds.
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Undead_Stronghold <gen>) , Show revival graphics
Revive Human hero player 1 Copy 6
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Quest - Display to Player Group - Player 10 (Light Blue) the Quest Update message: Oh, man you died. Your hero will be ressurected after 60 seconds.
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Human_Stronghold <gen>) , Show revival graphics
Revive Human hero player 1 Copy 7
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Quest - Display to Player Group - Player 5 (Yellow) the Quest Update message: Oh, man you died. Your hero will be ressurected after 60 seconds.
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Human_Stronghold <gen>) , Show revival graphics
Off h1
Events
Unit - Barracks 0057 <gen> Dies
Conditions
Actions
Trigger - Turn off Inq_Spawn <gen>
Trigger - Turn off Inq_Up <gen>
Off h2
Events
Unit - Barracks 0115 <gen> Dies
Conditions
Actions
Trigger - Turn off Inq_Spawn_Copy <gen>
Trigger - Turn off Inq_Down <gen>
Off v1
Events
Unit - Crypt 0092 <gen> Dies
Conditions
Actions
Trigger - Turn off Vamp_Spawn <gen>
Trigger - Turn off Vamp_Up <gen>
Off v2
Events
Unit - Crypt 0058 <gen> Dies
Conditions
Actions
Trigger - Turn off Vamp_Spawn_Copy <gen>
Trigger - Turn off Vamp_Down <gen>
Esc off
Events
Map initialization
Conditions
Actions
Trigger - Turn off Inq_Up <gen>
Trigger - Turn off Inq_Down <gen>
Trigger - Turn off Vamp_Down <gen>
Trigger - Turn off Vamp_Up <gen>
Inq Up
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Exorcist for Player 11 (Dark Green) at (Center of Hunter_Spawn_Up <gen>) facing Default building facing degrees
Unit - Create 2 . Crossbowman for Player 11 (Dark Green) at (Center of Hunter_Spawn_Up <gen>) facing Default building facing degrees
Unit - Create 1 . Templar for Player 11 (Dark Green) at (Center of Hunter_Spawn_Up <gen>) facing Default building facing degrees
Inq Down
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Exorcist for Player 11 (Dark Green) at (Center of Hunter_Spawn_Down <gen>) facing Default building facing degrees
Unit - Create 2 . Crossbowman for Player 11 (Dark Green) at (Center of Hunter_Spawn_Down <gen>) facing Default building facing degrees
Unit - Create 1 . Templar for Player 11 (Dark Green) at (Center of Hunter_Spawn_Down <gen>) facing Default building facing degrees
Vamp Up
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Fallen Warrior for Player 12 (Brown) at (Center of Vampire_Spawn_Up <gen>) facing Default building facing degrees
Unit - Create 2 . Frostfire Construct for Player 12 (Brown) at (Center of Vampire_Spawn_Up <gen>) facing Default building facing degrees
Unit - Create 1 . Bloody Construct for Player 12 (Brown) at (Center of Vampire_Spawn_Up <gen>) facing Default building facing degrees
Vamp Down
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Fallen Warrior for Player 12 (Brown) at (Center of Vampire_Spawn_Down <gen>) facing Default building facing degrees
Unit - Create 2 . Frostfire Construct for Player 12 (Brown) at (Center of Vampire_Spawn_Down <gen>) facing Default building facing degrees
Unit - Create 1 . Bloody Construct for Player 12 (Brown) at (Center of Vampire_Spawn_Down <gen>) facing Default building facing degrees
Escalate on
Events
Time - Elapsed game time is 480.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Update message: ESCALATION! - The battlefield escalates. More powerfull units now emerge.
Trigger - Turn off Inq_Spawn <gen>
Trigger - Turn off Inq_Spawn_Copy <gen>
Trigger - Turn off Vamp_Spawn <gen>
Trigger - Turn off Vamp_Spawn_Copy <gen>
Trigger - Turn on Inq_Up <gen>
Trigger - Turn on Inq_Down <gen>
Trigger - Turn on Vamp_Up <gen>
Trigger - Turn on Vamp_Down <gen>
Untitled Trigger 001
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Quest - Display to (All players) the Quest Update message: |cffffcc00INCOME!|r
Player - Add 100 to Player 1 (Red) . Current gold
Player - Add 100 to Player 2 (Blue) . Current gold
Player - Add 100 to Player 3 (Teal) . Current gold
Player - Add 100 to Player 4 (Purple) . Current gold
Player - Add 100 to Player 5 (Yellow) . Current gold
Player - Add 100 to Player 7 (Green) . Current gold
Player - Add 100 to Player 9 (Gray) . Current gold
Player - Add 100 to Player 10 (Light Blue) . Current gold
Napisy
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Offence at (Center of Witch_Hunter <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Offence at (Center of Order_of_Hermes <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Support at (Center of High_inquisitor <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Support at (Center of Choose_Templar <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Defence at (Center of Monk <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Offence at (Center of Choose_Mekhert <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Support at (Center of Choose_Daeva <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Support at (Center of Choose_Gangerl_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Defence at (Center of Choose_Gangerl <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Offence at (Center of Choose_Nosferatu <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
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