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Story of a Blood Elf II

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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This is the second part of the Blood Elf Story.

The Story :20 Years later Farint , Richard son is still in the dungeon. He stayed too much there and he is ready to get out himself. The hero first object is to find an armor after you must rise an army by eliberating the prisoners. To reach at the dark portal the hero must pass 3 gates. One of them is opend by a key the second by a gemstone and the third after destroying 2 towers.The trip will be long and dangerous. To get the key at the first gate you must help Komnar to destroy a draenei village. Then the gemstone is in north guarded by a pit lord. After you kill him you will reach at the last gate. To open the gate you must destroy two towers : One in north and the other in south. After you will destroy them you will get 2 ancient items : A helmet and a hammer wich will hepl the hero in the last battle. After the last gate is open a necromancer named Xian will stop you reaching the portal. After he become history you will meet the demon who capture Richard family in part one : Karak. After a long chat they will start fighting. When the demon is defeated Farint will enter in the portal and the game will end.

Don't forget to check out for the next Story of a Blood Elf ||| .

Keywords:
Blood Elf , Story, Legend, Outland,Hero, demons, victory, portal.
Contents

Story of a Blood Elf II (Map)

Reviews
13:54, 18th Sep 2011 Vengeancekael: Status: Rejected Memory leaks are not destroyed: Leaks tutorial Lacking description: Template -- The terrain is too simple, no height variation, very empty and the doodads aren't placed well, the walls and...

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13:54, 18th Sep 2011
Vengeancekael:
Status: Rejected

Memory leaks are not destroyed: Leaks tutorial
Lacking description: Template

The terrain is too simple, no height variation, very empty and the doodads aren't placed well, the walls and gates for example.

You haven't even deleted the melee init trigger.
The map in general doesn't have any unique features whatsoever, no gameplay changing systems or anything, just a generic RPG.

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