mafe
Map Reviewer
- Joined
- Nov 2, 2013
- Messages
- 865
Ooops did I actually mark this map as a contest entry? Anyway, removing the tag now.
As stated in the description, due to minor change this is not "technically" a melee map; however given tha changes are minor, it clearly is a melee map for practical purposes. Obviously, I dont have to explain any basics to you, and the map will be approved.
So just a some notes/questions:
-There are many trees where wisps are safe from melee units, in a competitive setting this might be a problem.
-I like the style of the map, even though I have different memories from stonetalon in wc3/wow (classic).
-Also fun idea with the merc camps. I cant claim that I have a clear idea how the unusual mercs will work out though.
-I'm a fan of powerups and I would add some to the red gold mine spots at least.
-At the spots next to the taverns, the wendigo in the east drops a powerup while the one in the west doesnt.
-One creep at each labd has a 100% chance to drop nothing, is this an easter egg or an oversight?
-There's a lot of creeps for a 1v1 map, but why not?
-Good use of bridges.
-The trees/unbuildable terrain seem to make AoW-Creeping the 4-2-2 tuskarrs marginally more difficult in the south compared to the north.
As stated in the description, due to minor change this is not "technically" a melee map; however given tha changes are minor, it clearly is a melee map for practical purposes. Obviously, I dont have to explain any basics to you, and the map will be approved.
So just a some notes/questions:
-There are many trees where wisps are safe from melee units, in a competitive setting this might be a problem.
-I like the style of the map, even though I have different memories from stonetalon in wc3/wow (classic).
-Also fun idea with the merc camps. I cant claim that I have a clear idea how the unusual mercs will work out though.
-I'm a fan of powerups and I would add some to the red gold mine spots at least.
-At the spots next to the taverns, the wendigo in the east drops a powerup while the one in the west doesnt.
-One creep at each labd has a 100% chance to drop nothing, is this an easter egg or an oversight?
-There's a lot of creeps for a 1v1 map, but why not?
-Good use of bridges.
-The trees/unbuildable terrain seem to make AoW-Creeping the 4-2-2 tuskarrs marginally more difficult in the south compared to the north.