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"Eight-legged monsters that haunt the branches of Mirkwood, these terrible creatures make their home in Dol Guldur and the Black Hollow of Mirkwood."
-Unknown
Co-Author(s): Cuore, konvan5
Featuring
-Giant Spider
-Shelob
Texture came from "War of the Ring (2003)", and has been refined and rearranged to fit with Warcraft 3
Updates
- Head now clickable
- Added birth animation
- Fussed with other animations
- Fixed Healthbar height
- Hopefully fixed click-box with this version
- Fixed decay bones being clickable outside of death/decay animation - Fixed the click & drag issue, now doing a victory lap hooting like a baboon
Really great job, i love the twitchyness of the stand animation and the movement of the mandibles. The glow around its eyes is also a nice touch.
Regarding that walk animation though, i think you shouldn't be afraid to incorporate more motion to the root position of the character. Right now, its body stays perfectly centered throughout the cycle, whereas in real life it would probably sway a little from side to side, or bob up and down. In almost every animation, you always want to ask yourself - "how can i incorporate more motion into this?" - Even if the action portrayed in the animation is supposed to be subtle and careful, it is important to add some movement to every limb, if only a little.
Duuude - I'm lucky I could make all eight legs move and look vaguely normal as-is - incorporating abdomen motion on top of all eight legs is a bit beyond the work/skill level I'm willing to do without being paid xD
It's a hobby, I don't like getting frustrated with things I do for fun :<
I saw Battle Realms when I was a kid - I wanted to play it, but never got the chance to
Upon doing a quick google-search, those spiders are-- strikingly similar :O
It may be that when the devs were making War of the Ring, they simply ported the spiders and gave 'em a LotR reskin, I'm told a ton of stuff was carried over
I saw Battle Realms when I was a kid - I wanted to play it, but never got the chance to
Upon doing a quick google-search, those spiders are-- strikingly similar :O
It may be that when the devs were making War of the Ring, they simply ported the spiders and gave 'em a LotR reskin, I'm told a ton of stuff was carried over
Greetings, I'd like to report an issue with the model.
I guess the GIF I have attached will speak for itself, but here is a summary: I am no modeler, so excuse me if I use incorrect terminology.
- The selection box of the models is very large.
- It appears to be affected by the direction they are facing.
- The "click" box is fine (eg, I can't click around them and target them), it's just when trying to box select them that this happens.
The issue is still there for me unfortunately.
- I removed the old models.
- I imported the new ones.
- Closed the Editor, opened again, tested the map.
The issue is still there for me unfortunately.
- I removed the old models.
- I imported the new ones.
- Closed the Editor, opened again, tested the map.
This big selectable "plane" so to say is still there, but there is something different now:
While previously rotating the unit would also rotate the plane, now the plane is at a fixed position.
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