🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!
Hero model for the Halloween modeling competition. Projectile coming soon.
-Uses only ingame textures
-Give credit if used
-Do not modify or redistribute without permission
--donut3.5--
Keywords:
pumpkin, nightmare, sleepy, hollow, halloween, bod
Werewulf: Tested ingame and it works lovely, a very lovly unit, a personal opinion though, i dislike the thick dark lines on his face, but this is a very cool working model. Approved.
Werewulf: Tested ingame and it works lovely, a very lovly unit, a personal opinion though, i dislike the thick dark lines on his face, but this is a very cool working model. Approved.
That model is great! but I can't get the throw head anim working right, I changed some things with acide bomb, and made it a fire bomb thing with the throw head anim. But the head is flying away to the target befor the anim is realising the head. Where can I change the time until realise? plz help me :S
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