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Providence Aura


Providence Aura

“Darkness cannot drive out darkness: only light can do that."

  • Previews

GIFs

Ensemble

158396-aaca1cdcb3566e234a865cd70d73e4cd.gif

Solo Base

158389-5b443c5645f338ee9dd2eeb9bd462951.gif


  • Changelog

4/30/19 - Uploaded


  • Frequent Issues

Magos' Model Editor
If a.) the model/s present an error regarding a ribbon emitter upon opening, or b.) the models go blank after editing them in Magos', use MdlxConv to convert the uncorrupted file to mdl, and then convert back to mdx before importing.

In-Game
If models with omnilights light up the whole map after conversion, make sure you're using version 1.04 of MdlxConv.
Previews
Contents

Providence Aura (Model)

Providence Aura Blue (Model)

Providence Aura Green (Model)

Providence Aura Purple (Model)

Providence Aura Red (Model)

Providence Aura Teal (Model)

Reviews
General Frank
Works in-game, performs appropriately and is a good addition to the model section.
Thank you, guys!

Out of curiosity, what would you personally say the intended effect of a "Providence Aura" would be? What's the theme you were going for with this one?

Nothing in particular. My map takes from League of Legends' design, and doesn't have auras.
 
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