Feels like a pretty wide and open map. Nice for Orc, not so nice for others. Some choke points wouldn't hurt.
The base could be a tad wider. Like minus one row of trees. Ask UD.
As much as I enjoy the Outland cliffs to nothingness, this entire map lacks "soul". It's pretty empty and the few doodads look as if they were dumped there like some minimalist scenery in a theater.
Regardless, the terrain combination is good because it's not too bright, and the bricks are giving it a nice finishing touch. I also appreciate that you didn't go for the ridiculous mushroom trees.
I would smooth the terrain in some areas since the floor is very pointy, but perhaps that's intentional?
=== CREEPS ===
The three camps leading to the natural only give 504 exp – 39 too few for lvl 3. This will annoy HU, since they have to reach out to the much more contested Unbroken Camp.
Lvl 2 charged drop feels pretty big for a lvl 8 camp (Unbroken).
The Goblin Shop camp drops a lvl 4 charged but only has a lvl 5 creep to carry it. 600 HP isn't all that much, and there's no ensnare or anything, so it might be relatively easy to snatch the item and leave the rest of the creeps intact.
There's not a lot that pulls players towards the center of the map. The two orange camps at the shop/market are gonna be uninteresting for a long time. Many of the creep camps are on the very edges of the map so you're stretching it out even further.
Eight creep camps per side is one less than the average. Adding one just for the statistics would be silly of course, but you could inquire with play testers whether they feel that the map lacks options.