- Joined
- Jan 14, 2014
- Messages
- 567
Death Animation is very nice, the Ogre smashing them haha! Very nice concept and animations.
Say no to Ogrish slavery!
Say no to Ogrish slavery!
(7 ratings)
I wasn't inclined to accepting an entry at this moment mostly because Astaroth Zion and Hayate rushed his models as they could (quite incredibly) and submitted them in a previously discussed deadline. But since every contestant (including A. Z.) expressed favourable, we'll count Pvt.Toma's entry in.
Since Pvt.Toma's entry was accepted, every contestant has the right to update their models until the moment of the poll. I'll put up the poll tomorrow (Saturday, July 9) at around 19:00 GMT. Notify me via PM in case you're updating it.
I think the walk animations could use a little work. Smoothen the walk up a little because doesn't seem organic in a way that mismatches when beside other WC3 models. Maybe also fatten up the Ogre's legs to help a little bitOgre baby legs hahaha. Lastly replace the cannon ball texture with something else because they look like a pile of stones and their shades don't have shadows making them blend in too much with each other, know what Im saying?
It's been a while since I've last liked a model man, hope you take my feedback optimistically, good luck man
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Dude, I'm really impressed with this one. Especially considering the fact that you completed the mesh, texture and animations so quickly. Is this your first texture? You've managed to create that WC3 feel spot on, and it looks even better after the update.
You've managed to fix almost all problems I had with the model after updating it. The walk cycle could maybe use some more work, but those are always hard. Also the death animation could use a little more weight.
It's a bit weird. I mean what's the idea? Is that a fishing pole that is supposed to hold the cannon? If so, it's supposed to stop the recoil towards the ground not upwards (else risk of shooting himself in the face). Also, the lil dude that's supposed to load the eggs isn't actually putting them inside the cannon's through its back but a bit to the left, outside of it.
Is the ogre blind (or blindfolded?)? How can he walk? I guess that chain is supposed to make a sound for the ogre to follow and it's also supposed to be used as a weapon aim tool.
4.25/5.
We should give THW more squads!Looks great, and works well in-game. The issue with attachments is fixed. Approved, but I'll suggest you to redo that walk animation. The arms and legs tend to be in opposite positions, not on the same one. I say you should fix it as a matter of consistency, since you have an incredible animation work in other anims, mainly in attack.
Good newsWill reanimate the walk and along with more animation when i have the time
Good news
Add a spell animation too, then. It would make it more useful.
Hi Hayate,
I have been trying to use your unit in my upcoming map, but whenever i try to use an auto cast buff on it (such as inner fire, ect.) the buff does not appear on the overhead attachment. I even tried changing the attachment location of the buff to head, origin, and even right hand, but no buff ever shows (the effect still occurs, i.e he will gain the effect from the buff such as additional armour). Not sure if this is just me with this issue, every other unit in my map does not have this happen except for your model.
I will have a check and update you soon
Is it only this model or all of my models?
Hihi, this is the only model of yours that i have usedso i am not sure
If it cannot be fixed, it will not be a big deal. i will either give it full spell immunity as a natural skill to avoid it being buffed, or pretend it is a mechanical unit that looks like and ogre![]()
Hihi, i just downloaded it a few weeks agoI checked it, It work perfectly fine on my side, when did you download the model, if you download it before it got approved, it might be older version where I have not yet added the attachment point
Try redownload the model and try again perhaps?
Hihi, i just downloaded it a few weeks ago
I can post a screenshot of it now
no i havent, but would it really change anything if i definitely downloaded your latest version?Have you try to download it again and replace it in world editor? (And Delete the old one before importing it back again)
no i havent, but would it really change anything if i definitely downloaded your latest version?