- Joined
- Dec 23, 2013
- Messages
- 1,434
Reserved
(I still don't know what that means)
Inspiration for these models
(I still don't know what that means)
Inspiration for these models


Reserved means you reserve that post for a changelog or something like that, its kind of unnecessary since you can do that in the description.Reserved
(I still don't know what that means)
Inspiration for these models
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Basically yes. It's a way for the model creator to snag the first post for any pertinent information about the model.Reserved means you reserve that post for a changelog or something like that, its kind of unnecessary since you can do that in the description.
That's intentional, as units arc their arrows/projectiles in-game
Now that I can transfer animations, that'll be less of a hassle to make.
I've literally gone through three iterations and backed out of all three because I couldn't get it right.
The crossbowman does already a quick reload in the end of the attack animation.You can probably give him a stand ready animation as well where he keeps his weapon down implying his loading the bolt.
I love this design style!Fee, fie, fo, fum!
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/EndJoke
My models (for the most part) need to pass what I call the "Footman Test" where I set up the model next to a footman. If it looks too HD or too simplistic in an area, I adjust it to be more akin to the detail of Blizzard's footman, this includes scaling of certain things like the helmet, feet, and shield size.
My natural theme tends to revolve around the humans in "The Hobbit" (2003)
Though without quite as large a head.
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So basically, big hands/gauntlets, big feet/boots, big helmet, big sword & shield, normal frame body.