(6 ratings)
the panther is supposed to be significantly larger than the rider and shows realistic scaling unlike other mounted models where the rider is almost as large as the animal.Really cool!, i think that the panther is too big, maybe you can make the rider bigger?, because next to other mounted units looks really disproporcionate.
Yes. You can't ride a panther the same as your size in real life (if it's real). That's why it's good at that size as much as the horse that can carry our weight. It's good to have mostly realistic models rather than based on the game as it is visually acceptable.the panther is supposed to be significantly larger than the rider and shows realistic scaling unlike other mounted models where the rider is almost as large as the animal.
Most of the downloaded files are icons, please see that asset page to learn what icon name represents what exactly (Night Elf Huntress - you can get there also using a button above, below the model description). The base icon is the one named ...BTN.
The custom Decorations.blp texture needs to be imported only once and a custom path must be set for it, removing "war3Imported/" from inside of it.
The rest should be easy. Set the model file for a unit into the object editor, do the same with the custom missile if you want.
I'm attaching a testmap to show how to make these models work
You use it like any other model...Oh I'm sorry, I meant how to use this model to replace the huntress moddel in the game like campaigns.
I am finished importing all of my files, so now I can assign my new model to a unit. For all practical purposes, I will start by creating a custom unit from the standard Infernal. Load the object editor and create a unit you would like to use with your model. You don't have to change much here. Scroll down to the field that says Art - Model File and double click it. Check the radio button that says Imported and select your model file.
Oh I'm sorry, I meant how to use this model to replace the huntress moddel in the game like campaigns.
Cuore's NE Archer model is simple to replace game's original model because there's only one mdx file so I just need to create folder Units/NightElf/Archer in the game directory but this huntress model of his has many other files so I don't know how to use them.You may be referring to MPQ editors. There is a Hive thread about it here: Ladik's MPQ Editor 32bit
As the comments indicate, consider the author's website for an updated version. I haven't tried it myself however, but I might...