🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!
There are reasons for that and this has already been discussed, if you are to lazy to ad the simple attachment triger then dont download it and rate it down ! :evil: And at all this is only a freaking bullet, nothing must be attached and it makes no sense to combinate it with the freaking marine. :roll:
Hay,Im gonna have a up and coming game and will be useing some of your mods and stuff, this looks already like a awesome mod, i'll give credit as soon as I figure out how to do quests. 5/5 cause of screen shot lol ok.
I'm making a sniper and using 'instant' attack isn't really realistic, so I find the creation of this model a neccesity for any modern warfare model collection. [ I collect the good models ] In any case, good job on doing what must be done. 5/5 for practicality.
Your models are cool but the problem with this is it has spaces inbetween white line thingys witch look wierd 3/5 for now fix thatand 5/5
Maybe its just me so u im not gunna rate yet but uh i found out howtoo use ur effect attachments
Ok heres wat u do Events: A unit is attacked
Conditons: Attacking unit equal to (the unit u want to attach effect to)
Actions: SpecialEffect - Create a special effect attached to the weapon of (Attacking unit) using (your effect attachment)
Special Effect - Destroy last created special effect
Now after that ur gunna want to go into Gameplay Constants and change the decay time for effects to iether 2.00 or 1.00. wichever after that ur done
i made a sniper out of konstrukt stuff but i cant get the rang right, i set it to like 5,000 but his range is still like 400. omg i need a better sniper
i made a sniper out of konstrukt stuff but i cant get the rang right, i set it to like 5,000 but his range is still like 400. omg i need a better sniper
Xaria, I don't know if since you posted this you were able to fix the problem, but it's most likely your unit's acquisition range. It's the exact top field in the Combat section, and that sets the range at which your unit will see and encounter enemies. It must be greater than the unit's range, otherwise it will set the range to match it. Hope I helped.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.