🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece!🔗 Click here to enter!
2020-08-20
- Both versions: changed the roof mesh to prevent clipping of TC part at certain angles
- Non-purist version: changed base texture wrap back like original WC3 model
2020-03-25
- Removed unused bone
- Added Purist version
- Fixed portrait background being invisible in last frame of portrait anim (no difference ingame)
Idk if this is just me, but the blue X on the purist version(dunno about the other) only becomes visible as the visual zooms in, like in the WE. I still have to test it in game, but still you might wanna check it out.
Idk if this is just me, but the blue X on the purist version(dunno about the other) only becomes visible as the visual zooms in, like in the WE. I still have to test it in game, but still you might wanna check it out.
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