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Gnomish Alarm & Bomb Bots

There are not enough Gnomish units on the site to have a Gnome category!
I learned about the 3D viewer on Wowhead while I was modeling, and I imitated animations like Death and Attack and added a few more to the bot. The model is a little rushed but rushed with loving care.
-Updated sleep mode
-Fixed disconnected mesh. Added Bomb Bot
-ILH pointed out that I can put (explosion translate) directly into the particle emitter instead of a bone, which I, of course, tots knew obviously. It was not an issue, but I have sneakily fixed it to appear like I knew all along cause I did. And it has nothing to do with pigeons so don´t ask.
Previews
Contents

Gnomish Alarm-BotV3 (Model)

Gnomish Bomb-Bot (Model)

Reviews
ILH
ILH
Both bots rupture eardrums. Works in-game. Approved!
A really cool, fun and unique model. My only suggestion would be that the sleep animation could probably be a bit more interesting as it looks unanimated at the moment, perhaps something that makes it look like it's not activated but scanning.
 

Em!

Em!

Model Reviewer
Level 30
Joined
Jan 9, 2004
Messages
789
A really cool, fun and unique model. My only suggestion would be that the sleep animation could probably be a bit more interesting as it looks unanimated at the moment, perhaps something that makes it look like it's not activated but scanning.
Thank you. I didn´t picture the unit as neutral hostile. The Sleep animation was thought of as a deactivated version for gameplay/sneak mechanic, temporarily disabled, cinematic, or Gnome quirkiness (Alarm bot sleep mode). I also thought it was funny to add a sleep mode to it. I am not sure about a sleep animation that looks as if the bot is scanning when enemy units can walk right up to it with no issue as long as it isn't attacked but maybe I am misunderstanding your comment.
 
Thank you. I didn´t picture the unit as neutral hostile. The Sleep animation was thought of as a deactivated version for gameplay/sneak mechanic, temporarily disabled, cinematic, or Gnome quirkiness (Alarm bot sleep mode). I also thought it was funny to add a sleep mode to it. I am not sure about a sleep animation that looks as if the bot is scanning when enemy units can walk right up to it with no issue as long as it isn't attacked but maybe I am misunderstanding your comment.
I get what you mean, and a deactivated state is what I have in mind, I just mean the deactivated state/sleep animation could still have a little something to it as if it's waiting or could come alive.
 
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Reactions: Em!
Level 48
Joined
Jul 29, 2008
Messages
9,838
Heck yeah, more Gnomish models is great. Good job recreating this guy in the Wc3-style. Love the wide variety of animations as well!

//EDIT// - Perhaps to Footman's point, something small/simple/subtle, like a little low flashing red light (like the sleep mode on my TV)? Just something to clearly indicate it's not dead/unanimated?
 

Em!

Em!

Model Reviewer
Level 30
Joined
Jan 9, 2004
Messages
789
Heck yeah, more Gnomish models is great. Good job recreating this guy in the Wc3-style. Love the wide variety of animations as well!

//EDIT// - Perhaps to Footman's point, something small/simple/subtle, like a little low flashing red light (like the sleep mode on my TV)? Just something to clearly indicate it's not dead/unanimated?
Good idea and done.
 
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