Thank you. I didn´t picture the unit as neutral hostile. The Sleep animation was thought of as a deactivated version for gameplay/sneak mechanic, temporarily disabled, cinematic, or Gnome quirkiness (Alarm bot sleep mode). I also thought it was funny to add a sleep mode to it. I am not sure about a sleep animation that looks as if the bot is scanning when enemy units can walk right up to it with no issue as long as it isn't attacked but maybe I am misunderstanding your comment.