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Game of Heroes

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
|Game of Heroes|
Heroes from all over the world have gathered in this uncommon arena with one and only purpose:
To be the best


Game of Heroes is an Arena-type map, with a different combat system:
Every hero has a custom long-range attack, which may or may not hit your target! Your Hero's evasion depends on pure player skill!
Take control of Pedestals to gain gold and experience, and rule the Arena!


Choose between Arena or Boss Battle, then select your Hero to compete in this epic battle!


In Arena Mode, upgrade your Tree of Life and destroy the enemy's to win!
In Boss Battle Mode, everyone is allied against one common enemy: Death itself!


version 1.0b

- Added Portals in every forest of the map
- Added Talents
- Added the Stats Bonus Talent (More Talents coming in the future)
- The Basic Attack is now leveled based on your Primary Attribute
- Added Duels
- Replaced the "attack" icon with the Basic Attack icon, which enables one more ability slot
- Added "/radius" command
- Tiny balance changes
+ More tiny changes

version 1.0a


- Added Hero Blademaster
- Added Hero Mother of Souls
- Added Hero Lordareon Captain
- Removed Hero Daenerys
- Removed Hero Soul Reaper
- Reworked the Basic Attack Mechanic, now it is
passively leveled instead of using a skill point
- Added Rain of Ice to Hero Lich King
- Added Thousand Arrows to Hero Alpha Ranger
- Added Demonic Whispers to Hero Fallen Angel
- Added Mortal Bond to Hero Thor
- Replaced the Pedestal in the center of the map
with a rune-spot which summons a rune or tome
every minute
- Reworked Boss Battle Mode
- Temporarily removed Ability Draft Mode
- Added 5 more bosses in Boss Battle Mode
- Added Observer Wards and 20+ more items
- Added 2 shops in the top left area and bottom right area
- Balance changes to all Heroes
- Reworked stat-point bonuses
- Every 12 points of Agility now give 1% magic resistance
- Magic Resistance is now shown instead of Armor
- Added 32 creep-camps, with 15 different types of creeps
- Reworked the Tree of Life upgrades
- All Heroes now have 4 Hero-specific abilities and Basic Attack,
instead of the previous 3 Hero-specific abilities and Basic Attack
- Added Item recipes
- Removed a lot of custom models, reducing overall file-size
- Removed some trees to create new paths and creep-camps
+ More tiny changes

version 0.160902

- Added Mode Abilty Draft
- Added forests in the bottom left corner of the map
- Added forests in the bottom right corner of the map

version 0.160901

- Added Mode Abilty Draft
- Added forests in the top right corner of the map
- Added forests in the top left corner of the map

version 0.160831

- Alpha Ranger's Quiver of the Moon is no longer triggered by Basic Attack
- Added Hero Mother of Dragons

version 0.160830

- Finished improving map

- Number of pedestals increased to 8, 9 in Arena gamemode
- Reworked Pedestal's Experience gain, making it global
version 0.160829

- Continued improving map
- Added 4 additional player locations

- Maximum player limit now increased to 8

version 0.160828

- Continued improving map
- Reduced Thor's base strength by 35% to 20
- Increased Thor's base agility by 140% to 12
- Increased Thor's base inteligence by 62.5% to 13

version 0.160827

- Started improving map
- Changed pedestal locations
- Changed player start locations
- Added buildings
- Addded Hero Thor
- Level 1 basic attack is now automatically learned

version 0.160826

- Lich King's Blizzard area of effect increased by 200%
- Lich King's Frost Armor cooldown reduced by 30% to 14 seconds.
- Lich King's Frost Armor damage absorbed level bonus increased by 40% to 28
- Fallen Angel's Hell Gate cooldown per level reduction increased by 10% to 0.66

version 0.160825

- added Hero Lich king
- added Hero Alpha Ranger
- added Hero Fallen Angel
- added Hero Soul Reaper
- added Boss Battle gamemode
- added upgrades for the Tree of Life

- Death model used: Skeleton King by Grenedel
- Fallen Angel model used: AngelOfDarkness by Kitabatake
- Lich King model used: The Lich King by Kwaliti

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Lich King is a versatile Hero, with both damage absorbing and damage dealing powers.
[Q] Rain of Ice
Damages every unit in a large radius
around the Lich King based on his Intelligence
[W] Blizzard
Casts multiple ice shards over a
large area to damage enemy units.
[E] Frost Armor
Creates a barrier of ice that stops
a set amount of damage from affecting
your Hero.
[R] Frostmourne Mark
Afflicts a target enemy unit with a
deadly frostbite that deals damage
over time. If the afflicted unit dies
while under this effect, a Frostmourne
Shard is summoned at the location of
its death. The Lich King can teleport to any
Frostmourne Shard on the map at any time.
UTkCoZH.jpg

Alpha Ranger is a burst Hero, with a lot of damage dealing potential.
[Q] Thousand Arrows
Shoots every unit in 500 range
with an arrow dealing moderate damage.

[W] Moon Glaive
Sends a glaive in a straight
line to damage multiple enemies
in its path.
[E] Blink Dagger

Throws a dagger in front of the Ranger,
and then teleports her to it.
[R] Quiver of the Moon

Gives a percentage chance to
restore all of your ability cooldowns
when
casting an ability. Also gives
permanent passive agility bonus.
VUHkrOs.jpg

Fallen Angel is a mobile Hero, specialized on teleporting.
[Q] Demonic Whispers
Completely stops units in an area
for a small amount of seconds.

[W] Demonic Ritual
Sacrifices 10% of your maximum mana
in order to deal damage to all units
around yourself. If the current mana
is under 10%, Lucifer will sacrifice 10%
of his maximum health instead.
[E] Hell Gate

Teleports to Hell for a short amount of
time to avoid taking damage. The Fallen
Angel can come back at wish, or when
the duration ends.
[R] Eye of the Devil

Gives vision across the whole map for a
short amount of time. In this duration, The
Fallen Angel gains the ability to globally teleport.
Zcv7ZqB.jpg

Thor is a utility Hero, with the ability to sometimes use his melee attack and burn mana.
[Q] Mortal Bond
Thor copies the health percentage
of a targeted Hero for 6 seconds.

[W] Thunderstorm
Casts multiple bolts of lightning across a large
area
that damages all units struck.
[E] Twilight of the Thunder God
Enemies in a radius gain negative mana regeneration.
When an enemy under this effect casts spell,
it loses 5% of his current mana, and is damaged
based on Thor's Thunderstorm.
[R] Blood of Odin

If Thor's health drops below a certain
health percentage, he picks up his axe
and is given the ability to use melee combat,
which can not miss.
When under this effect, Thor takes 40% less magic damage.
Blademaster is a nuker Hero, specialized in dealing large single-targeted nukes, large area damage and roaming the map..
[Q] Wind Walk
The Blademaster becomes invisible, gaining bonus movement speed.
If he casts a spell while invisible, he pulls all nearby
units to him and slows them.

[W] Cirlce Slash
Damages all units in an area around the Blademaster,
the damage increases with each target hit.
[E] Battle Frenzy Aura

Gives Blademaster and his nearby allies
a chance to restore 15% of their max health when
casting a spell.
[R] Four Cuts of Death

The Blademaster slashes a single living target,
dealing small initial damage. The damage doubles for every
consecutive hit on the same target, up to 8 times more damage.
Umbra is a versatile Hero, specialized in disabling units, damaging large groups and growing in power over time..
[Q] Soul Steal
Umbra gains the ability to steal the souls
of the unit she kills, gaining bonus stats for each soul
stolen, and upgrading her other abilities.

[W] Doomed Existence
Silences a target unit, and dealing damage over
time. Also stuns based on the amount of souls you have.
[E] Ghost

Sends a Ghost to a target unit, dealing
moderate damage. The Ghost then jumps to another
target, dealing 20% more damage. Has a chance to cast
this spell a second time based on the amount of souls
you have.
[R] Distortion

Creates a field which deals damage and pulls
all nearby units towards the middle. If you have more than
20 souls, the current level of Doomed Existence will be
casted on all units affected by this ability.
Falric is a mobile Hero, able to chase units, sustain himself and confuse enemy Heroes..
[Q] Shield Charge
Falric charges towards an enemy unit,
ignoring terrain and stunning and dealing low damage
in an area around the main target after it gets hit.
[W] Headbutt
Falric hits a target unit with his
head, knocking it backwards and dealing low damage.
[E] Holy Light

Each time you kill a unit, you heal by a
percentage of its maximum health. Can also be
actively used to heal an allied unit.
[R] Open Wounds

Cuts the vital points of an emeny, dealing
low initial damage. If the target moves while under this
effect, a high percentage of the distance moved
is dealt in damage.

Contents

Game of Heroes v1.0a (Map)

Level 26
Joined
Oct 2, 2011
Messages
2,482
I would jsut suggest some slight changes to make it more clear:
-after "To be the best" it would be good to have a space before the other text begin
-I would also suggest using less colours, since it is a little irritating for the eyes to look at. perhaps use more bleak colours
-You have two lines saying the same thing in slightly differetn ways. I suggest you remove one: "Take control of Pedestals to increase your income and experience gain!" and "Take control of Pedestals to gain gold and experience, and rule the Arena!".
-This one isn't really needed, and can be removed to make it easier to understand.
-those two lines in the beginning of your text
Each attack must be skillfully shot! Try not to miss!
Every hero has a custom long-range attack, which may or may not hit your target! Your Hero's evasion depends on pure player skill!
...could be merged into one piece.

Here is what I would change it to:

|Game of Heroes|
Heroes from all over the world have gathered in this uncommon arena with one and only purpose:
To be the best

Game of Heroes
is an Arena-type map, with a different combat system:
Every hero has a custom long-range attack, which may or may not hit your target! Your Hero's evasion depends on pure player skill!
Take control of Pedestals to gain gold and experience, and rule the Arena!

Choose between Arena or Boss Battle, then select your Hero to compete in this epic battle!
In arena mode, Destroy the enemy's Tree of Life and upgrade yours to win the game!
In Boss Battle mode, everyone is allied against one common enemy: Death itself!
Of course with a little colour and change of sizes as you did, but the text is better here in my opinion.
You are free to use your text that is already there though, as it is informative enough already. :)
 
Level 3
Joined
Aug 26, 2016
Messages
18
Ah, looks much better. :)
Also, I just tried it out. After gaining control of more than three pedestals, I stopped gaining experience. The money came in, but I never leveled.
Reworked the mechanic, it was supposed to give experience in 450 range of the Pedestal, turns out it's pretty boring sitting in one place. Made it so it now depends more on the Pedestals owned count, and its aura range is now global.
 
Level 26
Joined
Oct 2, 2011
Messages
2,482
Well, the mechanic seems to work properly now.
This time I tried the game multiplayer, and it was quite fun, although, a little sluggish.

You should try reducing the cd on your basic attack. Waiting so long for a basic attack to charge was dreary.
The arena size was also extremely big. I think you should take it down to at least half size.
I would also add some in-game hints so taht you'll understand the gameplay more easily. For example, a hint saying where you can spend your money?

The game has potential, but there is still a lot of things to be done.
 
Level 3
Joined
Aug 26, 2016
Messages
18
Well, the mechanic seems to work properly now.
This time I tried the game multiplayer, and it was quite fun, although, a little sluggish.

You should try reducing the cd on your basic attack. Waiting so long for a basic attack to charge was dreary.
The arena size was also extremely big. I think you should take it down to at least half size.
I would also add some in-game hints so taht you'll understand the gameplay more easily. For example, a hint saying where you can spend your money?

The game has potential, but there is still a lot of things to be done.
I reworked a lot of stuff in the past month, read the changelog if you want, I've taken your advice, and now I'm going to update the download and add the new heroes to the post.
 
Level 3
Joined
Aug 26, 2016
Messages
18
Player 1/red could not choose a hero in arena mode and only got the tree of life while player 2/orange coloured could. Both players were in team 1 and two computers in team 2.
Got myself a new beefy computer, and I'm working on a really big update for some time. Might come out this month. Until then, tank you for reporting any bugs, it really helps me a lot.
 
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