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Fire Fight Mission One

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Firefight

Stragety/Risk

By Devi7king

The Game: The goblin race has reached a point of technological advancement that they can no longer co-exist peacefully with eachother. Now its time to crush any goblins that do no agree to your rule over them.

Game Modes: Search and Destroy - Search for the enemy Head Quarters whiles destroying as much of their army as possible.

How to Play: Use barracks to purchase squads, kill enemies to get gold and enemy HQ to win.

Note: Terrain is based off the original firefight game and is not the best looking just strategic. High ground should be more well defined now.

Models By Will The Almighty, Ikillforyou, MrHoon, Yak, Minimage, Frankster, Unclefester, Mechaniclman, Kofi_Banan

Keywords:
Shooter, Strategy, RTS, Modern, Warfare, Guns, War, Battle, Goblin, Zone, Warzone, Marine, Technology
Contents

Fire Fight Mission One (Map)

Reviews
23:31, 19th Aug 2013 Orcnet: StoPCampinGn00b's review

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23:31, 19th Aug 2013
Orcnet: StoPCampinGn00b's review
 
Level 32
Joined
Apr 2, 2013
Messages
3,954
Please include how to play, features that make the map special, and maybe tips.
*downloading*

Here, these can be helpful! It can help you fix the map, description, and add more to your knowledge about HiveWorkshop.


EDIT: Here is the review.


FIRE FIGHT MISSION ONE

A unique single player strategy map created by Devi7King

Gameplay: 4/10
Terrain: 4/10
Environment: 3/10
Balance: 4/10
Mistakes/Faulty things: 3/10
Description: 3/10


Gameplay: The game is a squad based strategy map. It is slow and fast paced at the same time, as units move surprisingly slow. There are very few units to train, with very few abilities. It is not hard to defend against waves, and kill enemies. (All enemies are creeps, not good) It is fun, but it won't carry the score up. Use more models, I suggest you use goblin sappers and goblin shredders. Zeppelins would be really cool.

Terrain: No blizzard cliffs were used, but the use of raise tools were not used properly. The hills look unnatural, and the edges between the water and land are VERY sharp. Mix different terrain tiles together. Grass looks good with grassy dirt, which looks good with dirt. I like the idea of an open terrain map, so you don't have to change it.

Environment: Needs work. Put shrubs, bushes, plants, logs, or anything that will make the map look worth playing. Trees spread out across the map is not fun to look at.

Balance: An easy single player map.

Mistakes/Faulty Things: Add descriptions to the units, spammed units should not be waiting in the open, and you have to find a way to make the map non-repetitive.

Description: Please add screenshots, more information on how to play, what kind of strategies to use, and the background idea about the map. Good job that you listed the credits. You can use BB codes or description templates to make it look better.

2/5 average score, voting for pending.



Last notes: I think it would be better as one multiplayer map than missions! I would see a lot of strategies in the map since the unit system is unique.




Review by SCN
 
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