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Firefight Mission One

Submitted by Devi7King
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
User who uploaded this Presents

Firefight The Goblin Wars
Created by Devi7king

Map Info:
The Great Goblin Wars: A few thousand years have passed since the discovery of pandaria. Constant global warfare has seen the demise of all races except for the Goblins and their Human slaves. As the leader of greatest sentient race that ever lived and Azeroths first global empire. You must now concentrate on maintaining that empire and crushing any who dare challenge your power.


Firefight The Goblin Wars is a slow and fast paced squad based combat game that combines large scale infantry movements, small squad micromanagement, also time and resource management.

WARNING: Units move surprisingly slow, but the map is extremely small so its balanced correctly.

Features:

Game Mode: Search and Destroy. Seek out the enemy HQ and destroy it to win.

-No Maximum Unit Count
-Kill Enemies and Mine for Gold.

Tips:

-Type -fixcam as an exact match to fix the camera.
-All units automatically attack move to building units rally point.
-Try focusing small groups of units on single targets.
-Mix and Match being too heavy in one unit type can be disasterous.
-Nothing Has 100% evade chance

Screenshots:
Gameplay Screenshots

[​IMG]
[​IMG]
[​IMG]

Campaign Info:

Mission One: Normal/Medium if you are good. :D
Medium/Hard if you are new :p
5 Usable Squad Types


Change Log:

-Added Computer AI
-Improved Terrain Slightly
-Improved Gameplay and playability
9/7/2013

Credits:

Models By: Will The Almighty, Ikillforyou, MrHoon, Yak, Minimage, Frankster, Unclefester, Mechaniclman, Kofi_Banan

Music From JoshuaHardin.com


Keywords:
war, goblin, battle, stragety, melee, altered melee, shooter, rts, risk, fight, fire, firefight, gun, guns, tanks, modern, tactics, tactical
Contents

Firefight Mission One (Map)

Reviews
Moderator
17:11, 15th Nov 2013 Orcnet:
  1. 17:11, 15th Nov 2013
    Orcnet:
     
  2. BandolXD

    BandolXD

    Joined:
    Nov 16, 2012
    Messages:
    614
    Resources:
    0
    Resources:
    0
    Add Screenshot...
     
  3. Devi7King

    Devi7King

    Joined:
    Jul 25, 2011
    Messages:
    14
    Resources:
    0
    Resources:
    0
    screen shot

    sorry I will once I can convert the photos and transfer them.
     
  4. Legal_Ease

    Legal_Ease

    Joined:
    Feb 8, 2013
    Messages:
    1,453
    Resources:
    28
    Icons:
    11
    Packs:
    1
    Skins:
    2
    Maps:
    10
    Template:
    1
    Tutorials:
    3
    Resources:
    28
    Screenshots
    Screenshot Tutorial by Legal_Ease


    HOW TO ADD A SCREENSHOT TO YOUR MAP DESCRIPTION


    1. Open the map. This works in game or in world editor so you can do both.

    2. Find angles you like. (in world editor you can scroll way out and then press [​IMG] and then keep scrolling - this will roll back the shadow and let you view the entire map from a distance. This looks really nice and shows the full map in more detail).
    Full Terrain View
    [​IMG]


    3. Press [​IMG] & [​IMG] Control + "Print Screen" at the same time. This will save a screenshot to your clipboard.

    4. Open Paint. [​IMG]

    5. Click paste. [​IMG] or press control + "V" [​IMG] & [​IMG] at the same time. Now you should have a screenshot in Paint. If its a World Editor screenshot, crop the edges to remove the white user interface.

    6. Save [​IMG] file as a .jpg or .png. The go to [​IMG] add album and create an album. The click [​IMG] and select the image file you just saved.

    7. Now [​IMG] your description and add these BBcode tags before and after the image URL. [img] Image URL Here .jpg [/img] To get the image URL view the picture in you web browser and right-click on it. Then choose Copy Image Address (sometimes called copy image URL)
    Image of Right-Click Drop-Down Menu
    [​IMG]

    This will copy the image URL to your clip board and the you can paste it between the BBcode tags.

    [SIZE="3"]8.[/SIZE] Save the description and view your new screenshot! Also consider using [hidden=hidden tags][noparse][hidden=hidden tags] Screenshot here [/hidden][/noparse][/hidden][/B][/COLOR][/box][/table][/hidden]
     
  5. The_New_Divide

    The_New_Divide

    Joined:
    May 29, 2011
    Messages:
    217
    Resources:
    1
    Maps:
    1
    Resources:
    1
    exist a ai?

    Edit: Ah damn, i see now.

    --Reserved Review--

    My review

    A nice game, but for a misson you should add a qualified story.
    Also its to long and has to less substance(or contents?) for a exciting mission. A long mission need more substance.

    Rate of map:
    3
    /5
     
    Last edited: Nov 16, 2013
  6. Orcnet

    Orcnet

    Joined:
    Jul 31, 2010
    Messages:
    3,855
    Resources:
    4
    Maps:
    3
    Tutorials:
    1
    Resources:
    4
    The idea of having 90% Evasion through all damage hits is way too over balanced, so instead of increasing my damage and all there is still nothing I can do to penetrate that huge percentage so I end up just watching the gun show till someone dies, its a bit disappointing.

    Everything is so slow, I know your aiming the map as some sort of Risk genre but the idea of slow units, income, and damage it makes the game to play longer which is bad especially when everything is repetitive.

    I suggest you make up a different route for that slow system going on and instead of 90% Evasion, why not Increased HP + HP regeneration then all starters has low damage value? this way you end up building damage armor and tech instead of just taking chances upon everything.

    The camera is a bit doinked up as you scroll it down btw, it ruins the enhanced bird's eye view and the terrain looks a bit bushy.
     
  7. The_New_Divide

    The_New_Divide

    Joined:
    May 29, 2011
    Messages:
    217
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Remember me at the american civil war or the independent war or Napoleons strike to europe or any else conflict before 19th century.

    Also i think it should be "Need Fix" and not "Rejected". Or he should make a campaign and not single missions in singular.
     
  8. Orcnet

    Orcnet

    Joined:
    Jul 31, 2010
    Messages:
    3,855
    Resources:
    4
    Maps:
    3
    Tutorials:
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    Resources:
    4
    Sorry I can't recall much of your maps and I've decided its moderated form should be on Rejection for him to gain more time and effort to re-evaluate all of the problems that can be encountered by not just me but other more users coming along the way.

    The 'Need Fix' category however is more of a quick and easily adjustable pattern of moderation, more like 'just fix your quest menu due to wrong grammar so I can approve'.