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Triggers
Fire Fight Mission One.w3x
Variables
Initialization
Melee Initialization
Victory
Defeat
camera fix
Bunker Load
Fog
god mode
Quest
Units
Assault Rifle
Sniper Rifle
Rocket Launcher
Enemy Spawn
Spawn Wave
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
AI - Start melee AI script for Player 2 (Blue) : map.ai (Unexpected type: 'aiscript')
Game - Set the time of day to 12
Game - Turn the day/night cycle Off
Player - Set Player 1 (Red) . Current gold to 45
Player - Set Neutral Hostile . Current gold to 999999
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Set (Picked player) 's camera Field of view to 3000.00 over 1.00 seconds
Victory
Events
Unit - Head Quarters 0177 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Defeat
Events
Unit - Head Quarters 0170 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
camera fix
Events
Player - Player 1 (Red) types a chat message containing -fixcam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Set (Picked player) 's camera Field of view to 3000.00 over 1.00 seconds
Bunker Load
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Unit - Order Fortification 0121 <gen> to Orc Burrow - Battle Stations .
Unit - Order Fortification 0120 <gen> to Orc Burrow - Battle Stations .
Unit - Order Fortification 0122 <gen> to Orc Burrow - Battle Stations .
Fog
Events
Player - Player 1 (Red) types a chat message containing iseedeadpeople (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Game - Defeat Player 1 (Red) with the message: Cheater!
god mode
Events
Player - Player 1 (Red) types a chat message containing whosyourdaddy (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Game - Defeat Player 1 (Red) with the message: Cheater!
Quest
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Quest - Create a Required quest titled Objective with the description Somewhere out there is the Head Quarters, destroy it and anyone else that gets in your way.How to win, survive and kill enemy base. If your Head Quarters dies you lose the mission. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Assault Rifle
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Barracks
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Trained unit)) Equal to Assault Rifle
Then - Actions
Unit - Create 9 . Assault Rifle for (Triggering player) at (Position of (Trained unit)) facing Default building facing degrees
Else - Actions
Sniper Rifle
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Barracks
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Trained unit)) Equal to Sniper Rifle
Then - Actions
Unit - Create 3 . Sniper Rifle for (Triggering player) at (Position of (Trained unit)) facing Default building facing degrees
Else - Actions
Rocket Launcher
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Barracks
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Trained unit)) Equal to Rocket Launcher
Then - Actions
Unit - Create 1 . Rocket Launcher for (Triggering player) at (Position of (Trained unit)) facing Default building facing degrees
Else - Actions
Enemy Spawn
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Order Barracks 0178 <gen> to train/upgrade to a Assault Rifle
Spawn Wave
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit Group - Pick every unit in (Units in Region_001 <gen>) and do (Order (Units in Region_001 <gen>) to Attack Ground.(Center of Region_000 <gen>))
Unit Group - Order (Units in Region_001 <gen>) to Attack-Move To . (Center of Region_000 <gen>)
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