(16 ratings)
The moderators will set him as a co-author.I'm sorry, but how can I add one more author?
I thought I must add Herr Dave, because he is the author of the original models
Thanks)I'd say this is nicely animated!
you can do that by linking this in the 'contact staff' section of the forums, creating a thread thereI'm sorry, but how can I add one more author?
I thought I must add Herr Dave, because he is the author of the original models
I like the edit except i feel that the model size is quite larger because of what you added. I suggest to delete what we can't see inside the armor (that may comes from here ?)
Also other suggestions :
☼ More Team color
☼ "Darker" version (the actual model is good beside the size problem, though it would be cool to have next to it an alternate version that fits more in the "apocalyptic" theme ^^)
I've found a large error in the texture! It's incompatible with HerrDave's Infantry, as for some reason when a unit (Using the HerrDave's German Texture and your Dieselpunk Texture) the game crashes...Well, I can try to opimize it
I forgot remove some headparts inside of helmet when made it, maybe it will work.
I also try make more TC, but my texture skill is potato - need more practice.
But I still want another texture version - maybe apocalyptic (thanks for idea!) or maybe more medievalish and based on vanilla textures.
I don't know why.I've found a large error in the texture! It's incompatible with HerrDave's Infantry, as for some reason when a unit (Using the HerrDave's German Texture and your Dieselpunk Texture) the game crashes...
No... for now, of course.is this for a specific project?
Ok.. So what I did was import the model and textures into my map, then I got the correct texture path, the model appeared in the game but when a soldier dies (Dieselpunk/German) The Game crashes...I don't know why.
Is more skilled people tell me howI can fix it, I'll do it.
Buuuut, maybe this problem is not on my side.
What you did?
Tell me, maybe if I know f details I can help you or fix it.
It's strange, I'll check it and try to fix it if I find this error.Ok.. So what I did was import the model and textures into my map, then I got the correct texture path, the model appeared in the game but when a soldier dies (Dieselpunk/German) The Game crashes...
Another issue is the attack animation. The particle effect from the gun is so bright it lights up the entire screen in game and makes night look like day. Not sure what is causing this issue though.
Thanks for talking about the error, during the last update I was in a hurry and accidentally placed the wrong texture.textures aren't working for me, the model looks all red(Team Color), i imported the texture and used the path of the readme.
actually i fixed too xD, i just used BLP Laboratory and saved it optimized, then imported it to the map again and it worked.Thanks for talking about the error, during the last update I was in a hurry and accidentally placed the wrong texture.
Now it's is fixed, I specifically checked it.
btw, I also upload optimized model (167 kb instead of 250)actually i fixed too xD, i just used BLP Laboratory and saved it optimized, then imported it to the map again and it worked.
Yes, I encountered this problem during the tests and will try to solve it in the near future.model is awesome now, oly one problem, most of the animation are loops, causing the unit to repeat attack animation(for instaces) before the unit actually attacks. can be solve quickly tho.
New stand animations are great! Just one problem...
During the new stand 2 animation the model becomes unselectable in game.
Well, okPls send me it PLS.
It could also be fit into many genres. Late medieval with firearms and armour? Sure. WWI? Sure. Any other fantasy? Sure. Steampunk? Sure. New one clearly is more specialised.Last one had an unique/original design, this one... look like a star-wars trooper...
@Diegoit
@MOS_19D4GB4PL
Okay, okay, I'm giving up
After about six hours I will create in the album something like voting about individual elements of the model like a helmet or mask
I'm really curious what people will like more.
And now I, unfortunately, need to go
Well, I made voting post in albums
Sorry for wating, I was busy a bit
Well, the hero does not look for easy ways... or you can just simple add all variations.![]()
While it's at the same time the most rookie thing a combatant would do, losing the most important piece of protectionThe hero should have his head uncovered, it's no coincidence that in warhammer higher ranks have their heads more exposed, because masks and full helmets are reserved for expendable mooks with no personality and the showing of the face is the most important aspect of personality.