(19 ratings)
Well, the fact is that all other "lines" actually almost converge to one point, while the two extreme lines converge to a very different point. Which makes it a bit disturbing.In other words, it's intentional.
Well, the fact is that all other "lines" actually almost converge to one point, while the two extreme lines converge to a very different point. Which makes it a bit disturbing.
try adding these ones (filenames matched for human UI)would love to get some endcaps for widescreen support
are they supposed to be empty? I meant like ends following the style of the rest of the UI so it doesn't cut off abruptlytry adding these ones (filenames matched for human UI)
HUD was made in 2017, at the time when widescreen wasnt considered for wc3.are they supposed to be empty? I meant like ends following the style of the rest of the UI so it doesn't cut off abruptly
right, I just mean that if the author (or a kind soul) feels so inclined to revisit this UI and make some end caps, I def wouldn't mindHUD was made in 2017, at the time when widescreen wasnt considered for wc3.
the endcaps are because this ui was made for roc/tft, reforged added 2 more ui tiles which you can overwrite by adding a custom tile05 and tile06 (for your issue I'd recommend a 1x1 image that's just 1 transparent pixel, which has conveniently already been uploaded in this thread)I have some bugs with it, namely the edges of the pieces of the interface of the night elves
the endcaps are because this ui was made for roc/tft, reforged added 2 more ui tiles which you can overwrite by adding a custom tile05 and tile06 (for your issue I'd recommend a 1x1 image that's just 1 transparent pixel, which has conveniently already been uploaded in this thread)
don't use game interface, rename the imported files insteadYes, I guessed about it, but my interface is not used by default and in GameInerface, and therefore I do not know where to register it.View attachment 441539
UI\console\nightelf\nightelfuitile01.blp
but like 01-06 ofcI wrote it down in the import. In GameInterface they have 4 basic tile textures, but 5 and 6 are missing. It's done so stupidly. How insane are these Microsoft Activizon Blizzard.don't use game interface, rename the imported files instead
the correct path would beUI\console\nightelf\nightelfuitile01.blp
but like 01-06 ofc
Yes, I have such an opportunity to do it for you HD in the absence of the author himself, but then you will have to finish it a little.HUD was made in 2017, at the time when widescreen wasnt considered for wc3.
I don't think you're getting what I'm sayingI wrote it down in the import. In GameInterface they have 4 basic tile textures, but 5 and 6 are missing. It's done so stupidly. How insane are these Microsoft Activizon Blizzard.
UI\console\nightelf\nightelfuitile01.blp
Write the resolution of these textures that are used in HD graphics in dds formatI don't think you're getting what I'm saying
ignore the game interface menu entirely
don't use it
instead, rename your imported files in the format ofUI\console\nightelf\nightelfuitile01.blp
I don't think you're getting what I'm saying
ignore the game interface menu entirely
don't use it
instead, rename your imported files in the format ofUI\console\nightelf\nightelfuitile01.blp