Seriously, i still think you should do as chilla says and change to the calduron texture, because as it is now, it looks as if it isn't textured at all.
As for the polycount, i would suggest simply redoing the whole pot, except with less segements; you are currently using twelve, while you could do absolutely fine with only eight. Warcraft models don't require much detail. Also make sure that you have removed the lower polygon of the cauldrons bottom, aswell as the bottom polies of the logs. Those are not visible (though i haven't looked at your model yet, so maybe this is already done).
Generally, since i know you just got max, i'd say you should try to learn how the program works first, and dont hurry too much, you can always post progress images for feedback in the modeling forum.
As soon as you get a hang of it you can upload some models at the database.