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Kobold Pack

This bundle is marked as pending. It has not been reviewed by a staff member yet.
Deep within the mines, Kobolds toil tirelessly as expert extractors of gems and rare minerals. They carve out intricate tunnels and underground chambers, fiercely protecting their findings from intruders. These diminutive beings are renowned for their dedication to mining and their cunning ability to navigate the perils of the deep earth.

Credits:


Base models by Ujimasa Hojo.

Updates

• Optimized the Kobold Tunneler model, and also reduced its geoset and changed its sails.
• Improved the attack alternate animation so that he tunnels out of the ground, as suggested by Tillinghast.
• Added a variation of the Kobold Tunneler model.
• Added six new units and optimized them with Mdlvis.

This is my first time ever publishing a model. It's simple, but you have to start somewhere.
279968-77d68817ec2531ddfdc5ed16017ce474.png
Previews
Contents

BTNKoboldBerserker (Icon)

BTNKoboldBrute (Icon)

BTNKoboldHarvester (Icon)

BTNKoboldMiner (Icon)

BTNKoboldTunneler (Icon)

BTNKoboldTunnelerV2 (Icon)

BTNKoboldWarrior (Icon)

BTNLordOfTheMine (Icon)

Kobold Berserker (Model)

Kobold Berserker_Portrait (Model)

Kobold Brute (Model)

Kobold Harvester (Model)

Kobold Miner (Model)

Kobold Tunneler (Model)

Kobold Tunneler V2 (Model)

Kobold Warrior (Model)

LordOfTheMine (Model)

Reviews
ILH
ILH
Please add an in-game screenshot of the model and try to optimize the model by fixing the Sanity Issues. This tool might help.
Level 12
Joined
Aug 29, 2021
Messages
103
i like the alternate animations, but weapon should be hidden at the start and end of the "attack alternate", you might also make it a bit faster
I'm very sorry, but unfortunately, I don't know how to do that. The alternative animations came with the model, but if you can help me with that, I would be very grateful, or if not, could you recommend me some tutorials to be able to do it.
 
Level 12
Joined
Aug 29, 2021
Messages
103
That is a very fine and simple model edit. I like the little additions you did and the alternate animations are pretty cool.
But this model needs some serious work to fix the issues and lots of optimization. An in-game screenshot would be nice.
I already have the screenshot, but I want to redo it because I made the same model but with a variation, and I want to add two more models. I don't know how to optimize the model, but could you give me some advice or a brief tutorial on how to do it.
Lovely, however, I think either a texture rework and/or model editing could be done for further differentiation as this one will surely get lost among the original game Kobolds when many on screen.
I don't know how to make textures, but I recently made a variation of the model by changing the texture of the backpack to another from the game.
Nice! I wasn't exactly sure what you changed, but I love the Alternate anims for him digging underground to move & attack & all that.
I didn't edit the base model much, I just tweaked the mapping a little, and added other components like the helmet. I modified the shape of the beak and added other things.
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,949
I don't know how to make textures, but I recently made a variation of the model by changing the texture of the backpack to another from the game.
Yes, you can simply get creative with ingame textures, wrapped properly in various places.
But yeah, along with that editing the model is much more versatile.
 
I already have the screenshot, but I want to redo it because I made the same model but with a variation, and I want to add two more models. I don't know how to optimize the model, but could you give me some advice or a brief tutorial on how to do it.
Make sure to check your model with this tool and you can try to optimize it with this tool and maybe even linearlize the animations to reduce the size of the model.
 
Level 12
Joined
Aug 29, 2021
Messages
103
Please add an in-game screenshot of the model and try to optimize the model by fixing the Sanity Issues. This tool might help.
I am going to add the screenshot when I update the model, which will be very soon because I have made 2 other models that are 2 workers, but what I am missing is to create the work animation. As for optimizing the model, I have a problem because I use my phone to publish, and when I use the tool, I can't do anything, but I will use my laptop to see if I can use it.
 
  • Like
Reactions: ILH
You even made icons. It can be seen that you are very attentive.However, I checked and found that the warrior's weapon was not properly hidden or was redundant. Please fix it.
 

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Level 12
Joined
Aug 29, 2021
Messages
103
A beautiful pack :)
Thanks for the feedback, it's greatly appreciated 😃 and as a curious fact I was inspired by your model packs because they are very good.
You even made icons. It can be seen that you are very attentive.However, I checked and found that the warrior's weapon was not properly hidden or was redundant. Please fix it.
Thank you for telling me about that problem, I didn't even notice because in the model editor that problem doesn't happen to me, I will try to fix it as soon as possible.
also warrior shield is not looking nice i recommend you to wrap it on the orc campaign shield texture of wooden shield. The current one is ugly.
I appreciate the suggestion and I will change the shield, the truth is I gave it that look because my idea was to make a kind of rodela, similar to the small shields that are in the video game called elden ring.
I love Berserker model - it's really awesome!
A suggestion: something similar to Candle King / Candlekeeper as the additional hero for your pack.
I'm glad you like the berserker model and to my surprise it was one of the easiest to create, in addition to your suggestion of making a Candle King I came up with it while making the Brute Kobold model but I didn't do it because I wanted to do the Fat King similar to the Goblin King from the Hobbit movie.
Really nice and useful pack.
Thank you very much.
 
Level 15
Joined
Jun 4, 2023
Messages
157
Interesting...

edit*
I think they are a bit busy for my personal taste but I also think they are quite creative. I like the ogre dude with the crate of coal or whatever on his back.
And plenty of candles :thumbs_up:
In general I think you did a really good job using existing assets in the game.
 
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