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Kobold Slave

Submitted by Gyrosphinx
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
So just for fun and to practice geoset visibility, as I like kobolds, I made this little worker unit. It is extremely simple and should probably be in substandard, but it works.

Enjoy. Be nice. Don't take candle.
Previews
Contents

Kobold Slave (Model)

Kobold Slave Portrait (Model)

Reviews
General Frank
Very simple model edit, but probably useful to some people.
  1. infrenus

    infrenus

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    Simple, still useful tho. But even if its just a simple edit, I'd suggest adding anything to differentiate him from the ingame kobolds. Maybe make the backpack a little wider?
     
  2. Rubellu Sidus

    Rubellu Sidus

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    I suggest exchange the weapon to a pickaxe, you can also edit it through any Model Editor in order to look like a pickaxe, since he is a Kobold Worker.
     
  3. Gyrosphinx

    Gyrosphinx

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    I've thought about differentiating him more, so that might happen. Thing is I'd like to eventually make an entire techtree's worth of kobolds, and the idea was to keep the worker unit the closest to the original, as a baseline of sorts.
     
  4. Kyrbi0

    Kyrbi0

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    Sick. Always love a good Racial Worker unit, and Kobolds are a neat race to feature. Speaking of which:
    HEEEEEEEEEEEEEEECK YEEEEEEEEEEEEEEAH ; )
     
  5. Ilusala32

    Ilusala32

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    Useful, always if you started made custom race the first important thing after good map is worker
     
  6. Lake

    Lake

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    Really think this would be the difference - now it's a little bit hard to differ from other kobolds unless they are side by side
     
  7. General Frank

    General Frank

    3D Modeling Moderator

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    Very simple model edit, but probably useful to some people.