1. Are you planning to upload your awesome model to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. The Results have come out of the old ARENA oven. Check out who won the 30th Texturing Contest!
    Dismiss Notice
  4. Hey guys, we've posted the Results for the 30th Modeling Contest. Check them out!
    Dismiss Notice
  5. The 15th Mini-Mapping Contest came to an end. The Secrets of Warcraft 3 are soon to be revealed! Come and vote in the public poll for your favorite maps.
    Dismiss Notice
  6. The 12th incarnation of the Music Contest is LIVE! The theme is Synthwave. Knight Rider needs a song to listen to on his journey. You should definitely have some fun with this theme!
    Dismiss Notice
  7. Join other hivers in a friendly concept-art contest. The contestants have to create a genie coming out of its container. We wish you the best of luck!
    Dismiss Notice
  8. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Kobold Slave

Submitted by Gyrosphinx
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
So just for fun and to practice geoset visibility, as I like kobolds, I made this little worker unit. It is extremely simple and should probably be in substandard, but it works.

Enjoy. Be nice. Don't take candle.
Previews
Contents

Kobold Slave (Model)

Kobold Slave Portrait (Model)

Reviews
General Frank
Very simple model edit, but probably useful to some people.
  1. infrenus

    infrenus

    Joined:
    May 6, 2007
    Messages:
    642
    Resources:
    14
    Models:
    13
    Skins:
    1
    Resources:
    14
    Simple, still useful tho. But even if its just a simple edit, I'd suggest adding anything to differentiate him from the ingame kobolds. Maybe make the backpack a little wider?
     
  2. Rubellu Sidus

    Rubellu Sidus

    Joined:
    Jan 14, 2014
    Messages:
    511
    Resources:
    21
    Models:
    20
    Icons:
    1
    Resources:
    21
    I suggest exchange the weapon to a pickaxe, you can also edit it through any Model Editor in order to look like a pickaxe, since he is a Kobold Worker.
     
  3. Gyrosphinx

    Gyrosphinx

    Joined:
    Apr 30, 2007
    Messages:
    1,741
    Resources:
    6
    Models:
    6
    Resources:
    6
    I've thought about differentiating him more, so that might happen. Thing is I'd like to eventually make an entire techtree's worth of kobolds, and the idea was to keep the worker unit the closest to the original, as a baseline of sorts.
     
  4. Kyrbi0

    Kyrbi0

    Joined:
    Jul 29, 2008
    Messages:
    7,715
    Resources:
    1
    Models:
    1
    Resources:
    1
    Sick. Always love a good Racial Worker unit, and Kobolds are a neat race to feature. Speaking of which:
    HEEEEEEEEEEEEEEECK YEEEEEEEEEEEEEEAH ; )
     
  5. Ilusala32

    Ilusala32

    Joined:
    Jun 20, 2017
    Messages:
    22
    Resources:
    0
    Resources:
    0
    Useful, always if you started made custom race the first important thing after good map is worker
     
  6. Lake

    Lake

    Joined:
    Mar 5, 2015
    Messages:
    135
    Resources:
    0
    Resources:
    0
    Really think this would be the difference - now it's a little bit hard to differ from other kobolds unless they are side by side
     
  7. General Frank

    General Frank

    3D Modeling Moderator

    Joined:
    Nov 19, 2005
    Messages:
    5,203
    Resources:
    324
    Models:
    189
    Icons:
    126
    Packs:
    7
    Tutorials:
    2
    Resources:
    324
    Very simple model edit, but probably useful to some people.