deepstrasz
Map Reviewer
- Joined
- Jun 4, 2009
- Messages
- 20,284
Most camp groups on the map are red or orange in terms of strength. Few are green.
There are powerful creatures blocking the way/road to other players/expansions. They can be circumvented through a narrow pass where the Taverns are located.
Too many Claws of Attack +6. They were dropped by the frist four different creep camps encountered.
I don't think Helm of the Battlethirst should drop, especially from the neutral hostile units defending the Mercenary Camp (south).
The three heretic/acolyte type units don't drop anything.
Large(r) armies cannot pass without being assaulted by neutral hostiles as most places are quite narrow outside the bases.
There is wider space where the northern Tavern is compared to that in the south. Terrain symmetry is required for ladder melee maps.
The Nether Dragon Roost calls for the map tag of Altered Melee.
Way too many Claws of Attack +6 drops. The item drops need to be settled properly.
Some creep/neutral building types are nearer to some players than to others.
If this is supposed to be designed for teamplay, I suggest the triggers in this map (Skeletal Coast v1.3) to avoid the proximity of enemy players when playing with less people.
There are powerful creatures blocking the way/road to other players/expansions. They can be circumvented through a narrow pass where the Taverns are located.
Too many Claws of Attack +6. They were dropped by the frist four different creep camps encountered.
I don't think Helm of the Battlethirst should drop, especially from the neutral hostile units defending the Mercenary Camp (south).
The three heretic/acolyte type units don't drop anything.
Large(r) armies cannot pass without being assaulted by neutral hostiles as most places are quite narrow outside the bases.
There is wider space where the northern Tavern is compared to that in the south. Terrain symmetry is required for ladder melee maps.
The Nether Dragon Roost calls for the map tag of Altered Melee.
Way too many Claws of Attack +6 drops. The item drops need to be settled properly.
Some creep/neutral building types are nearer to some players than to others.
If this is supposed to be designed for teamplay, I suggest the triggers in this map (Skeletal Coast v1.3) to avoid the proximity of enemy players when playing with less people.
Set to Awaiting Update.
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