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Sometimes you hear a lot about a game and you get excited... then you play it and it just doesn't work. It seems that even I have a limit for how much mediocre third-person shooting I can stomach, and Control goes waaaaay over it.
Making Warcraft maps is most fun when you're in that middle section -- where the groundwork has been laid but there's still a world of possibility to branch off it.
I feel like I've spent years working on Exon's new movement system. Every new feature is another battle with the physics engine or vector arithmetic... or both.
Alpha Protocol may be a great game because of its unparallelled reactivity to a deluge of choices both explicit and implicit, but, eh, who cares about that -- you can give the protagonist a little goatee beard just like I have in real life!
Unreal Tournament 3 may be the much maligned black sheep of the franchise, but if you peel back the grungy colour scheme and chunky emo villains there's still a great game to be found in there.
When I finally got to watch Farscape a couple years ago, I instantly fell in love with it -- so imagine my delight when I discovered that there was a tie-in computer game...
Expansion packs being more of the same should be something to celebrate, but when it comes to Jensen's Stories that is the same double-edged sword of solid gameplay in service of unsatisfying purposes.
Mankind Divided is exactly as predicted: a lot of strong mechanics and level design wrapped around an unsatisfying and messy plot. Prague's real pretty though!
Why is it so hard to make characters move reliably around a game world when it's such a fundamental thing? Physics engines were a mistake. Life is pain and I was born to suffer.
Human Revolution has the dubious honour of being the game that made me re-evaluate and ultimately grow fond of traditional Deus Ex franchise punching-bag Invisible War. Has time dulled the pain or does the yellow prequel still make me irrationally angry?
I think my life would have taken a very different turn if I'd played Shogo - M.A.D. in 1998. Better late than never, though; since I first discovered it in the 10s this blisteringly fast mecha-FPS has lodged itself as one of my all-time favourites.
I actually spent my three weeks of festive break working on Shattered By Light instead of Exon. ... Exon is 10 now, I needed a break. Is WC3 modding really a break from game development? ... Shhhhh.
I did say I built my new computer overly fancy in order to whack draw distances up to infinity, so Horizon Zero Dawn's expansive open world seemed like a prime candidate for putting that fresh hardware to the test.
I did not build a brand new PC solely for Quake II RTX, but I cannot lie, it was an important factor. What can sparkly lighting tech do for an ancient FPS... and is it worth it?
I've been talking about it for ages, but now it's happened at last: I've built a brand new, ultra-modern PC. Now, what games came out in the last five years that I need to pick up...?
When my pal hosted a detective game jam, I was initially like "I'm rubbish at puzzles, I don't care about this". Then I remembered that Exon is an RPG, and what's an RPG without a smattering of awkward puzzles tossed in?
Sometimes my curiosity gets the better of me and I do something very stupid. Everybody knows that UT2004 is the definitive version of the middle UT game, but I just had to discover for myself -- what really changed between it and UT2003?
When did I last rewrite a major core system in Exon? Clearly too long ago because, yep, it's happened again -- this time the movement system is on the chopping block. I hate physics.
When I applied to have an Exon demo stall at the Scottish Games Week Industry Conference, I fully expected them to say "who is this clown?" and tell me to get lost... but they actually let me in! I was totally unprepared!
Exon has been in development for a very long time, which means that I am well versed in simply waiting out seemingly intractable problems. A solution always emerges... Eventually.
I have lived my life in constant fear that I love Baldur's Gate because it was my first big RPG, not because it's actually good. It's time to do some soul searching to find out the truth.
You may ask yourself why I am still playing Star Wars: Galactic Battlegrounds. The answer is probably the same one it always is: sheer bloody-mindedness.
We were actually talked about old chat, smiley greeting, spelling names and I mentioned how you had that turquoise color. Then he spelled your name! And that tiny smiley is reaction to post, yeah Discord has those.
Yep, I've fallen off the wagon again. I've made another little 64x64 Warcraft III map -- this time it's a singleplayer AoS. Who wants to whack some Undead?
I’d never played Jedi Academy before. This seems remiss of me, given how much I love Jedi Knight II. Was the final entry in the series worth a 20 year wait?
Jedi Knight II: Jedi Outcast was my first ever Star Wars game, so please excuse me while I gush a bit... Okay, fine, I'll also acknowledge that it has some flaws. Happy now?
Is it called Jedi Knight: Dark Forces II or is it called Dark Forces II: Jedi Knight? It's probably not important -- what is important is live-action cutscenes!
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