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hellblazer-14

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  • We asked some people of clan BuG to create one :p
    I had not enough time, but i told them what you suggested.
    Excelent, because there was some things that I didn't understood in the story before
    What program are you talking about? the Model Editor or something else?
    Hey, I do enjoy playing with sounds, and voice acting. What are you exactly looking for?

    btw, I will be inactive or so for the next week, so don't be surprised if I don't post right away.
    fine, is just that my computer was having a trouble to access to wc3 due to the fact that it was currently using generic graphic driver.
    Sorry, the static is from the air conditioning.. It was just overheating inside.. Is there anyway you can clear it out, because I need that air.. xD
    Reputation (+1):
    (Bundle) Thanks for the kind words! I hope what I've done will help you with your cinematic and that people will enjoy the Lone Footman!
    Alright, I'll get right on it. But by first part, do you mean #1.
    Anyway, starting right now.
    Possibly.. But I don't have the privacy to record right now. Maybe tomorrow, I can record. In other words, I can try.
    Alright, don't worry, I didn't think of it as gay xD But yeah, cool. That was my first "real" voice acting.. So far I've only really done Podcasting edits for a podcast I'll never finish, stuff for fun.
    Wow, haha thanks. Only one person has ever said that of me. (My ex :p)
    Cool, I hope it met your standards at least!
    hehh... i can give ya a clear voice :) just that i can't find any MP3 recorder oO
    no problem.

    btw... when your guards attack and kill those zombies/ghouls/stuff could you kinda pay atention that their weapons actually slice at the other unit? there has been some weird moments...

    oh.. and that captain voice.. is that you? ?=3
    one more, by having all units have "flying/hovering height, (default at 1), you can then execute jumps and what not. like.. when someone cast a war stomp, all units around could be flinged up while death anim is played and that would look more like a WoW smackdown on the player...
    the ghouls..... wouldn't be better *whack 'em up" effect achieve an "impale" ability without those spikes? that would clean your unnecessary triggers to a favor of a swifter one function, and that is cast spell by a dummy. of course, the spell would have to be modified to have a wide radius, to get all the ghouls. and since they're all killed, the spel could do that as well, eliminating more functions.

    also... i don't know what the heck is that... but.. why is that "hero" footman "dying" every time someone strikes him Oo that actually looked comish and kinda ruined the mood of the cinem.
    Okay, got two crappy mp3s in the pastebin.. One's more edited, but has little emotion and is too deep..
    Don't know, i'm a little scare of the cameras ^^

    what happened with the lone footman 1 anyway? i can't find it anymore...
    why yes, there's the one time when that.. thing.. impales the footman. you could also rise the footman up via triggers and Flying height. yeah that would need for your footman to have the floating height like lich. but if it has a floating height you can then adjust it via triggers, while keeping your normal units on the ground. lol.. i think the same thing that you did on the ghouls?
    interesting....... your cinematic has some pretty good parts, and your imagination in using ingame and campaign voices is very neat.

    anim usage is somewhat dodgy, but you got there some impressive scenes.

    what would you want me to do there? :)
    Well, School is better for me if i just study the subjects and stuff like that atleast once a day and then i'd just finish every question in our exam. Its pretty easy i think.

    Oh and by the way, Are you continuing your ' The lone footman ' series? I've gotten rusty at cinematic making mostly because of school.
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