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Marsal
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  • For those curious about the music used in Tales of Yrchian, it came from Lineage 2
    • Deep Shadows (Wilderness music)
    • Dion's Theme / Shepard's Pipe (Town music)
    Marsal, can you add stun ability to your spell named Impaling Arrow and Arrow Rain in
    Amazon Spellpack? also, add special effect (SFX) stampede (special) to the enemies who
    was hit by arrow by Arrow Rain spell. I appreciated about your help :)
    Marsal, can you add stun ability to your spell named Impaling Arrow and Arrow Rain in Amazon Spellpack? also, add special effect (SFX) stampede (special) to the enemies who was hit by arrow by Arrow Rain spell. I appreciated about your help :)
    Hey, what happened to your ORPG project? The terrain you've made so far was really great! Cheers
    There is a problem...
    I looked through my computer for the file and it somehow vanished...
    I tried using the search engine inside the computer and no result found...

    Conclusion : The file is lost... TERRIBLY SORRY!
    Sorry about the late response...
    I am currently using the internet outside of home (the internet unit at home somehow malfunction)...
    I will send you the files tomorrow... Sorry for unable to complete your request...
    TS nincs, Skype vagy Facebook van, TS-t nem használom ezért nincs fent, max Team-Viewer. Kb 1-től leszek elérhető
    The expectations weren't high, because most ways of producing or dealing with things in the editor weren't known. It took years before efficient systems come up in our database.
    As for originality and coding, well, the knowledge of the latter pushes your imagination a bit, because you know the possibilities and boundaries of the engine you are working with. And yes, there are not numerous functions available in GUI, thus you have to find a way to combine them (and one example is the custom scripts). However, if it doesn't have the classic format that you can edit with the keyboard, then I don't consider it GUI, unless it's a series of custom scripts.
    "Always" defines infinity, earlier GUI spells weren't that common, were they? ;)
    I am still surprised by the originality of some of the GUI spells I was until recently reviewing. It's actually using common tools to create original spells! If GUI itself is common, so is Jass, this is the language it is converted to anyway, upon playing the map. Additionally, if you want to call something common, it's the unit's stats: they only deal damage/heal, have agility/intelligence/strength, attack damage, armor, maximum health and mana, health and mana regeneration, speed, attack speed, etc. These are the only things you can either boost or decrease, but you can always find original ways to do that! ;)
    Well, code-wise, it's not a miracle, I'm guessing you know that, it's just a moderate use of indexing systems.

    Concept wise, it really rings me Ezreal's ability in League of Legends (I am sure you play, hence the signature) and I like it that you tried to implement this kind of spell ("global skillshot") in Warcraft III. However, the actual functionality of the spell is not very attractive, quite common, especially for an event with skilled people in the area of coding. Yes, there can be damage, but try to reinvent the wheel, by coming up with a more unique way to cause it.
    It's a nice addition to the spells' section, nonetheless.
    I can't be accurate here and tell you whether it would pass to Round 2, since I haven't judged any of the rest entries nor I have any estimated quality status in the whole event and that's why I have only been talking about your entry alone. But yeah, if I had to officially judge it, I would include much more than just this. ;)
    Sure, but what exactly do you want, when it is already reviewed by Mag? Didn't really get it :p
    I got stuck while working on its 'Attack' animations...
    It's difficult (for me) to make a whipping animation since there is no 'dual whipping' model to base on...

    Perhaps it is time to find another model-maker who may have the the necessary skills to create/continue this model...
    Well, that is of course if you need it for your map ASAP...
    Nop, it's your call to post it any time, just don't forget that posting WiPs is required ;)
    I'll take the "global spell" as the theme, is that okay with you ?
    Like Zeus' Thunderwrath / Haunt / Wrath of Nature , you play DotA, you should understand this right ;p

    Additional Condition (for now):
    Only in GUI
    No imports.

    Is there any condition you want to add there ?
    Just add it and we'll discuss.
    So hey, 29th is the first day of the match, we got 5 days to have a match, so do we have any theme/condition for the spell making yet ?
    If someone loses, they are obviously thrown out of the event. The rounds will be globally affecting the tides of the event. Duels must be taking place simultaneously. The rounds will be hosting all the winners of the previous round.
    I didn't really get the question, but 5 days are applied to any resource-type, if that's what you ask. The theme of the challenge is identical for the two duelists. It's not the "theme" we're after, it's mostly what kind of resource you will be competing for. :)
    No, I just want you to sign over the contract, that's all.
    To show that you and I, are definitely having a match.
    Just to let you know I'm now focusing on making your 'Whipping Sorrow' model...
    But after viewing the model, I decided to re-construct the model to look more feminine...
    Will show you a preview in a few days...
    Sorry, I was in a bit of a hurry when I replied. I just noticed it was the Legendary Fight thread. A GUI spell challenge is certainly ok there. However I do not have much time at the moment to create a polished spell. There are a lot of spells to review.
    It has been suggested before, but people were against it. Using GUI instead of JASS doesn't limit the available points you can get in contests. I don't think such challenge would get approved.
    That attitude of yours was the reason why you got -4. Please refrain from such language.
    Slow, at the moment....
    Focusing more on Modeling Contest #23 while spending some time fulfilling people's request (Including yours)...
    It is balanced. About black star i haven't re-made him yet, so he isn't on the map yet, but comes back at some point.
    Marsal,can I ask you something? I like your fade step so much,but I want the fade step make the hero go forward. How to do that? And how to increase the range?
    Okay, but your IA skill is not usefull again, because it's "Pulse" dummy effects doesn't appear when I cast this skill.
    Btw, I request Neliel Tu skill "Lanzador Verde", which can be used only when I using Ressureccion Gamuza", then add effects to destroy trees. Can you do it?
    In Impaling Arrow integer damage [IA], i want to change it to (2000 + (20 x hero level)). Then when I learning or increased this skill, it would increased by 20 points damage, for example (2000 + (40 x hero level ---> level 2 of Impaling Arrow skill))
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