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Deuterium
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  • ok i can understand you wanna spend your time in RL during summer:thumbs_up:
    i thought about to invite Kingz also to the project...he´s really a nice guy and i think we will probably find the right time to do this:grin:

    RL = Real Life (i don´t really have one:ugly:)
    Busy with school and somethings that startle me to commit suicide. *laughs*
    Anyway I'll just ignore anything about that. I just wish I have more time to do anything game related than family problems.

    You're an outdoorsy type. Where do you usually go? If I may. ^-^
    That's too bad, were you busy with other stuff?
    Me, I guess I didn't have enough time. I will lose anyway. ^o^

    Hmm... what have you been up to?
    honestly said i just know some basics about vJASS and structs and so (but it seems to be enough). Nice that you are plenty of ideas, so we could make a spell pack or something, may we could invite some other people too. That could become a pretty nice project.

    Btw what do you think of this ? I think i gonna use it as the map description for my spell pack.
    I found a thread in which you and many other qualified people were discussing about the spells sections future and i decided to help by packing all my approved spells into a spell pack and then just add more spells over time. And when the new patch is released i´ll play a bit with hashtables and so on:grin:
    But until then i won´t start any new project and right now im out of ideas...
    i agree to you too^^
    i have no problem if the stuff is already MUI. Sadly only a few people submit spells which are GUI MUI. Do you think the spell mods are also waiting for the new patch, so they can easily purge the spell section from the not so well done spells ?
    Structs are easy, but i don't understand them :p lol got ya on that one, anyway learning vJASS is like learning JASS but better and faster ^^
    I know JASS, but i am going straight to vJASS.

    Also Recycling arrays ( Indexing ) to make my GUI more efficient ^^
    Lol not Jassing at all, trying to learn vJASS just that, and trying to learn how to RECYCLE spells in GUI MUI ^^
    So you offer a help? I need some help. I looked at forums for documentation (a bit), things i saw theare scared me. All this trigger madness I dont understand (hard examples and not usefull for my spell). I need function to make pieces of hooks to lock on casters. That is 2 problem...
    1) all hooks are have same move function but not the 1st. 1st piece must move at direction of casting point. So i need loop that will moove all 1st pieces from every caster at direction of casting point.
    2) I have problem with groups. U can set group by variable but not filter it.
    If i need not flying, alive, not magic immune, not mechanicals units, how can i set this from variable (this thinking cause headpain for me)?

    If u have any time, let me know u are in.
    Nah:) It's not sonic. Although I love the new fangame which is in progress: Sonic 2 HD :D

    Anyways thanks. Ill see you around tho. But my activity is way decreased.
    For the negative integers, before clicking on a field in object editor hold the SHIFT button, then you can enter any value.
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    Checking... once I'm done eating fries :p
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    Damn you, never invite the rest of the hive member... =.=

    :p
    Btw i always use the channel spell for all my spells :p
    Tell me if you need something cleared about it...
    xD.Schurke already help me fix the problem, i notice that dumb mistake. Never expect init are important for the function name.

    but my new problem arise, how to make it fall.. lulz..
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    Another facepalmed thread? LOL :p
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    If you see the scripting, you would facepalm as well.
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