Many thanks for the message
, i figured out variables
. But how to set only one type of creep to drop some items, so that not all of them drop the same items?
If it looked like this, would it work with only one type of creep dropped items...?
Plainstrider Drops Trig 1
Events
Map initialization
Conditions
Actions
Set Item[1] = Plainstrider Feather
Set Item[3] = Gold Coin
Set Item[2] = Plainstrider Meat
Set Item[4] = Gold Coins
Set Item[5] = Gold Coins
Plainstrider Drops Trig 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Plainstrider
(Random integer number between 1 and 5) Equal to 1
Actions
Item - Create Item[(Random integer number between 1 and 5)] at (Position of (Dying unit))