Yes, i'm trying to figure out custom scripts
this works! xD
Test
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Test
Actions
Custom script: local unit c = GetTriggerUnit()
Custom script: local unit u = GetSpellTargetUnit()
Custom script: local integer i = GetUnitAbilityLevelSwapped(GetSpellAbilityId(), c)
Custom script: local real r = 90.
Custom script: local real r2 = (r*I2R(i))
Custom script: call UnitDamageTarget(c,u,r2,true, false, ATTACK_TYPE_NORMAL, DAMAGE_TYPE_UNKNOWN,WEAPON_TYPE_WHOKNOWS)
Custom script: call DestroyEffect (AddSpecialEffectTarget("Abilities\\Spells\\Other\\Stampede\\StampedeMissileDeath.mdl",u,"chest"))
Paladon helped me ^^