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Kingz
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    I think that custom models are allowed only in Cinematic spells cause they are cinematic and made for the purpose of eyecandy only :p
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    That is why the rules written this statement.


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    No custom models or skins shall be imported into the map. There may be some scarce exceptions where the model is simply a must for the spell.
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    Unfortunately, he import a custom model into the spell just to make the testing unit look better.
    thanks but i think it is easy. just create a new veariable(string) and name it like IP_UnitDamageSFX(Array) and make it like IP_ImpactSFXString. then add in IP loop a special effect using IP_UnitDamageSFX[IP_LoopIndex[3]].
    after doing that destroy last created special effect.
    I am very organize person.

    That is why my spell, map, profile, album and etc etc are always keep as neat as possible.
    Exactly, that is why a good critism are always helpful.
    Earth Ward - The Hive Workshop - A Warcraft III Modding Site

    My this spell, the pathing doesn't seems to have the right solution.
    I follow the path of Aristotle and Plato, the father of logic. That is why I write everything with the truth facts.

    By exchanging review with truth, I notice my mapping skill improve far drastically than getting an ass kissing review.

    Unfortunately, some people doesn't learn from what I said.
    Reputation (+2):
    (Post) (+2) You have the wisdom to distinguish a constructive critism. It won't be right not to add your reputation.
    Well you can make "____" spaces to keep the trigger in a better in order.

    like:
    Untitled Trigger 001
    Events
    Conditions
    Actions
    Custom script: if
    Custom script: lol
    Custom script: then
    Custom script: moar lol
    Custom script: else
    Custom script: lolololololo ;D
    Custom script: loop
    Custom script: exit when
    Custom script: muahaha
    Custom script: endloop


    ahh, its not shown here..sec, i'll make a screenshot.

    Why? I figured out to use abcdefghi...

    a = one unit
    b = second unit
    c = level
    d = point
    e = real/integer/whatever
    and so on..

    then you just fill parameters ;D
    hey kingz, I currently making a spell called "FAIL".

    Do you have any idea how to make 4 unit line up together everytime it was casted? I would show you the example soon.
    Hi kingz! just want to fren with u.. oh can i know u good on GUI and Jass or Vjass?
    yep, it is from kof.

    So, setting the dummy ability cooldown to 0 would make it MUI? I would set that right away.
    Hey king, I do not understand this. Why this spell isn't consider as MUI?

    Fire Ward - The Hive Workshop - A Warcraft III Modding Site

    I did not use any Wait action and during the test, everything seems to be fine. Any idea what cause it?
    Well, i see no point for using locals there too, but i was just testing :p

    Sure, I wanna see ^^
    Yes, i'm trying to figure out custom scripts :p

    this works! xD

    Test
    Events
    Unit - A unit Starts the effect of an ability
    Conditions
    (Ability being cast) Equal to Test
    Actions
    Custom script: local unit c = GetTriggerUnit()
    Custom script: local unit u = GetSpellTargetUnit()
    Custom script: local integer i = GetUnitAbilityLevelSwapped(GetSpellAbilityId(), c)
    Custom script: local real r = 90.
    Custom script: local real r2 = (r*I2R(i))
    Custom script: call UnitDamageTarget(c,u,r2,true, false, ATTACK_TYPE_NORMAL, DAMAGE_TYPE_UNKNOWN,WEAPON_TYPE_WHOKNOWS)
    Custom script: call DestroyEffect (AddSpecialEffectTarget("Abilities\\Spells\\Other\\Stampede\\StampedeMissileDeath.mdl",u,"chest"))


    Paladon helped me ^^
    Like a brick with mud, I dont know ._.

    I have exams coming up until graduation=/
    hehe well you'll definitely find missing stuff, I'm still not really good with analyzing triggers, so it takes a lot of focus to find bugs and errors other than leaks...
    btw, i was discussing this with baassee: if a trigger is instant (no waits or periodic events), is it MUI by default? :s
    Your welcome :)
    And I think its impossible to make him understand one of the things we said!
    Anyways, even if i comment, you'll always have to pass by and comment on all the stuff i missed or even correct anything i might have commented wrong :p
    Don't worry, though, I like to comment people resource, but only when i have time.
    for custom buff, I only inform you that there is another "complex" way to prevent use it, but, It's difficult to do. Well, 3-4 object editor stuff won't ruin the spell, is it?
    sorry, but i see it in the trigger you post, not in the map you attach. Now I've see it, and you've set it to false. Anyway, good job.
    Hey :D
    Would you mind looking at my new Spellpack..it seems to work but I kinda have the feeling that there are ways to improve some things. Besides using Jass ofc :)
    Link is in my signature.
    As soon as the one, i am working on, is finished.
    It's going to include 1-3 systems, so it's a bit complicated.
    But it looks already good.

    To be quite honest, i would be faster in GUI.

    EDIT: Not more than a week ;)
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