Well, now I usually work with high poly stuff in Maya. Main problem is animations though, they don't like to convert. So when I have to do something now, I make it in maya, convert to milkshape and then attempt to animate it there... but that workaround breaks the texture wrap, so I can only make individual textures for each surface area, fitting them, instead of the reverse. Basically an annoying process, leading me to rarely ever do it anymore. (Lack of time to do stuff might also play a role). However a brilliant idea is welcome hehe, but I've been looking for years, and closes thing was a converter that appeared on Hive some years ago, however sadly the person making it never finished.