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then when the hero is created, do the same thing i told you at the thread.
(set unit to a variable then remove animation tags)
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Ardenian
Oh, thank you for your suggestion. I don't think that your suggestion is possible tho. There is no ball that could be re-designed as a cannon ball, sadly. I will wait for Kwaliti's comment and decide after it whether I will re-do it.
Thank you!
Haha actually I already have class since April.But I should get serious in the next few days because of LOTs of projects.
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Ardenian
Uhm, to remove the Hero Glow you use Magos.
Adding transparency, there would be the best to use GIMP. It is a free software I also use for skinning / drawing.
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Ardenian
Hm, you could try it of course, I don't know whether it is working.
But, I think it doesn't, but go ahead, I am interested whether it does.
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Ardenian
Uh, I don't really know much about modelling and materials and such, but I think it is not possible, you have to remove it with Magos. Not sure tho.
These are not tiles, they are decals. Use them to overwrite the ground splat texture of a building, then use a dummy building with locust, invulnerability, and an empty model, and use it as a doodad.
Well I'm planning to update my Pudge (again) to receive a mod rating of 4 or higher. When I received that higher mod rating, I will work on my other map.
Plus I might get inactive in the next few days because of school stuffs.
Ok then its final. Expect to see the final version in the Spell Section. The Time Spell was there so that the Spell I will upload in the spell section is not too simple.
Ahhh, that explains it.
EDIT: Do you want Mend to end immediately when the target is currently invi without reducing mana and running cooldown?
Hey you have been inactive for a while. I got an idea, to make it work on amphibious unuts it needs to have no pathing. So I guess I have no choice but to turn off the collision. So how about we change the effect of the spell. Using Mend will turn off the collision when the target is amphibious.
I thought you want the Mend to end when the target becomes invisible. So using it on burrowed / invi unit immediately ends the spell.
That is not the problem. The problem is amphibious units does not phase-through to the Wisp when the amphibious unit is moving. Want me to send an example map to clarify what I'm talking about?
The spell descriptions for some of Lee Sin's spells say thing like "deals 90% of bonus AD as damage." In practice we achieve this with something like this
set dash.damage=20. + 30.*tempDat.abilityReturnValue + .9*leeSinConsts_getBonusAD(dash.caster) + ... //snip
If you want to balance the ability, I suggest adjusting the "20" (base damage) and "30" (damage bonus per level)
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Ardenian
Here is the head-hunter: Link
I think they use both the same path, spear and axe one. Please try and tell me. Gonna sleep now
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Ardenian
No, it is fixed for units\creeps\ForestTroll\ForestTroll
Screen
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Ardenian
Uh, I fixed that, didn't I ?
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Ardenian
Ah, found it!
You need what ? Replace leather with fur ?
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Ardenian
Hahaha it is actually very simple...
Fixed Forest Troll Link
About the head-hunter, I am sorry, but I don't get it. You need the wc2 skin replace the default head-hunter ? Because I didn't find any alternate skin.
A hashtable indexes using units as keys. Every time a "Lee Sin" attacks, the damage he deals is stored in the hashtable.
Then when you want to get his attack damage, you check the hashtable for the last damage he dealt. It's not perfect but it's efficient and a very good estimate.
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Ardenian
What model is 'Troll Berserker' ? Is it called this way ?
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Ardenian
Nah, it is rather that I have to find the paths and so on. Not sure how long it will need, I will start now but could take a day, pretty late here.
Almost done with your spell. I just have a problem with amphibious units. I hope someone can answer my question in the forum so that the spell will be excellent.
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Ardenian
Yes, if I am able to help you, sure, go ahead
I do not accept friendship due to a personal policy, I am sorry. I only accept it from users that offer an exchange of help and knowledge, not for requests.
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