I'm not concerned with people's profile pics or avatars, unless someone reports them..
as for the stag rider.. the animations feel better, but..
1: the archer's attack is still a big threat to the stag's head, so if you are to keep his head constantly down in the attack anim, it would feel a lot better, methinks..
2: stag does some aerial ballet in the death anim, lol. war3 doesn't really have gravity, so you could keep that stag and archer from floating up or down as they fall (might wanna ask someone to tweak that further, or try tinkering more yourself
3: deformations.. archer's waist totally deforms in the attack anim, and stag's neck is always at a funny angle in any animation.. this is definitely bad rigging.. you can do a finer rigging if you attach the same piece of mesh to two bones, which in mdlvis is done when you use that 'reattach' button, switch a bone, and then use 'attach to bone' button' be sure to backup your model and do trial and error until it's nice
aside from that, you are having some wrap issues to fix so the stag doesn't have bad wrap on the lower part of the neck and chest, or on the inside bit of the legs, and lastly, you could make the stag a bit more slender, to fit well with the archer, not too much tho