Hello, I just found out a neat trick that I am unsure if it's good enough to be a tutorial.
Basically it is this.
hook TransmissionFromUnitWithNameBJ msg
GUI function
Events
Conditions
Actions
Custom script: endfunction
Custom script: function msg takes force toForce, unit whichUnit, string unitName, sound soundHandle, string message, integer timeType, real timeVal, boolean wait returns nothing
Custom script: local string udg_text = message
Custom script: local unit udg_unit = whichUnit
Custom script: local force udg_force = toForce
Game - Display to (All players) the text: (text + ( - + (Name of unit)))
Cinematic - Clear the screen of text messages for force
Test
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Archmage 0001 <gen> named Derp: Play No sound and display I am awesome. Modify duration: Set to 4.00 seconds and Don't wait
Wait 2.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
it's a trick to make cut scene dialogs get recorded into the log, so if something important is said you can look it up. Currently the dialogs wont be logged if cinematic mode is enabled.