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PurgeandFire
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  • Purge, is it possible for a model to have 0 particles?
    For some reason my Magos editor keep telling me there's 0 particle despite over 500 particles exist in said model.
    The rep was a test, I thought I was able to add more than 12. Nevermind, we'll wait for Ralle.
    You're welcome. I thought you might like it :)
    Hah yeah that is a great episode. Just love how his mother is such a douche with his car ^^
    I have only see the first three seasons. I know there is a fourth but are there more than that?
    hi can i ask, what data type should special effects be stored so that it can be placed on the configuration?
    Hey, happy birthday! My best wishes to you and your family. Hope you have a great day ;)
    Happy Birthday! (Happy Birthday!)



    <span style="font-size: 12px">Here is a cake.</span>

    . . . ., ., ., .,. . . . .
    . . .__|__|__|__|__ . . .
    . . .|~~::~~~~::~~| . . .
    . . .|~!!~~~~~~!!~| . . .
    . . .|<(><)><(><)>| . . .
    . . .|}{}{}{}{}{}{| . . .
    _________________________

    <span style="font-size: 12px">Here is your present.</span>

    . . . . . . .\ &&& /. . . . . . .
    . . . . . . ./<span style="font-size: 15px">*&*</span>\. . . . . . .
    |~~~~~|~~~~|~~~~~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~~~~~|~~~~|~~~~~|
    |~~~~~|~~~~|~~~~~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~~~~~|~~~~|~~~~~|
    Oh, I didn't notice it was your birthday! I just send cakes for no reason at all. :p

    Hello again,

    you can now review (and move) my tutorial. I'm still working on improvements, but I feel it's presentable enough to be used in its current state.
    Maybe change the title to the one given in the text or something more concise.
    It's still possible to edit it after that, right?
    Alright so I had planned to post it tommorow (Or today technically from my viewpoint) it's almost 2AM here in Sweden so I had planned on going to bed pretty soon.
    Next weekend sounds good then I'll start recruiting as soon as possible I just need to know that it's ok for me to host it I'll post Ralle and ask about it.
    Oh my dear friend, I would love to. But I'm ot a moderator I don't know if I have the right to host it. But if I am allowed I would love to do it.
    yea thats it. And then I used the one from the creator of stormdll project, and he just showed File000150.xxx :D but yea some maps have the Scripts/war3map.j visible(most likely it is wrote in the (listfile) and maps like dota dont :D. But yea the program I had (Deprotector-final I think is the name) and I most likely selected "Rebuild triggers" which is proposed to attempt to rebuild the GUI triggers by looking for certain patterns in the script. Btw it also called the name shortening code obfucation and it being "useless just to make the code unreadable" :D
    http://www.hiveworkshop.com/forums/world-editor-help-zone-98/opening-unprotected-maps-253873/#post2546102
    You know whats funy? Icefrog actually removes the .j file on Dota and people think there are no scripts there when opened. In fact the script post-optimization is the .wts file, which is for triggers afaik :D. So the file does matter at the end

    edit: actually its .wct after unprotect with one program that promises to unprotect maps(but removes the object editor data to prevent blind stealing), and when I used different editor, it was just .xxx(unknown file type) :D

    its most likely stored in .wct cause I selected "restore gui triggers" btw :D
    I actually never thought of the spell section.. I think it would get more views in general.. alternatively you can include it in that thread of yours and just put a link to the "spell" in the credits?
    Thanks, I thought it was a fairly nice idea myself. The reason I thought it could potentionally be it's own tutorial is that there's a lot to explain for pure GUIers. After all I use both hooks and shadowing, and then the reason behind that decision.
    Hello, I just found out a neat trick that I am unsure if it's good enough to be a tutorial.

    Basically it is this.

    hook TransmissionFromUnitWithNameBJ msg


    GUI function
    Events
    Conditions
    Actions
    Custom script: endfunction
    Custom script: function msg takes force toForce, unit whichUnit, string unitName, sound soundHandle, string message, integer timeType, real timeVal, boolean wait returns nothing
    Custom script: local string udg_text = message
    Custom script: local unit udg_unit = whichUnit
    Custom script: local force udg_force = toForce
    Game - Display to (All players) the text: (text + ( - + (Name of unit)))
    Cinematic - Clear the screen of text messages for force

    Test
    Events
    Player - Player 1 (Red) skips a cinematic sequence
    Conditions
    Actions
    Cinematic - Turn cinematic mode On for (All players)
    Cinematic - Send transmission to (All players) from Archmage 0001 <gen> named Derp: Play No sound and display I am awesome. Modify duration: Set to 4.00 seconds and Don't wait
    Wait 2.00 seconds
    Cinematic - Turn cinematic mode Off for (All players)


    it's a trick to make cut scene dialogs get recorded into the log, so if something important is said you can look it up. Currently the dialogs wont be logged if cinematic mode is enabled.
    Hey purge do you have a moment? because I need help in the triggers section. Just read the last post if/when you have time, thanks

    Edit: nvm I've found the problem, thanks anyway
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