Something weird happened to my footmen ... the model dissapeared!
My ally's footmen were not affected. Screenshot here, the circumstances were: I kill the Sea Giant Hunters, capture the Relic, attack the southern Consumed Gold Mine, kill it, kill a Shade, begin to attack another Shade, ally's Footmen and Riflemen come, my Footmen dissapear! Because they're in a control group, I can still select them.
http://www.hiveworkshop.com/forums/pastebin_data/pul8ax/_files/Footman%20Glitch.tga
The Cleansing Beams' model also didn't seem to work.
The Lost AI was also having some trouble (following my units around but not attacking, standing still not attacking, not building on a gold mine again once the Consumed Gold Mine is destroyed)
Retribution Wagons have an attack, but the tooltip says not.
I also think Retribution Wagons do a bit too little damage, 7-8 isn't much at all, even if it's magic damage and the unit is a caster.
I think 1250 health is also a bit much for the Phoenix since you can make lots of them and they're air.
My ally's footmen were not affected. Screenshot here, the circumstances were: I kill the Sea Giant Hunters, capture the Relic, attack the southern Consumed Gold Mine, kill it, kill a Shade, begin to attack another Shade, ally's Footmen and Riflemen come, my Footmen dissapear! Because they're in a control group, I can still select them.
http://www.hiveworkshop.com/forums/pastebin_data/pul8ax/_files/Footman%20Glitch.tga
The Cleansing Beams' model also didn't seem to work.
The Lost AI was also having some trouble (following my units around but not attacking, standing still not attacking, not building on a gold mine again once the Consumed Gold Mine is destroyed)
Retribution Wagons have an attack, but the tooltip says not.
I also think Retribution Wagons do a bit too little damage, 7-8 isn't much at all, even if it's magic damage and the unit is a caster.
I think 1250 health is also a bit much for the Phoenix since you can make lots of them and they're air.