prehaps though, on the most part that'd damage a few of the effects, i.e. going up/down cliffs and it'd be pretty strange for a unit to stop because of rocks on the ground many "miles" below, when I release it as a public resource, I may add a conditional feature for that - can't update contest entries when the contest is closed.
It's neat making models that look cool for people who have cool ideas.
Hey kam, Do you have any models of the Heart of Storms Such as a Dragon, Raider and more models of the Heart of Storms? can you link me some like the Ironforge colossus? Please PM me all the downloadable models
From your friendly user
-Allen peralta (iAardvark) :3
EDIT: Alright, so you want to add a Decay animation, and you want to add a TC backdrop to the portrait in the main model file, that about right?
Well, first of all, you'd have to create a new sequence called "Portrait"(and "Portrait Talk", if you want it to move while talking), and then insert a new geoset(the TC backdrop) by using Notepad, Vertex Modifier or Geoset Merger(or whatever your modeling tool of choice is), and then hiding it(the geoset) during all sequences except for "Portrait" and "Portrait Talk". However, I really don't know how you'd go about making an actual "Portrait" animation. You could try transfering it using Anim Transfer, perhaps simply renaming the Crypt Fiend's "Stand" animation, though that might screw up the sequencing. I would highly recommend simply using the already made separate Portrait model.
As for the Decay animations, I do believe you could simply transfer them from the Crypt Fiend, using Oinkerwinkle's Anim Transfer tool.
Maybe not only reducing the quality of the music but inserting the music in a way that takes less space than usual would be cool
Maaaaan, Decisions decisions. https://www.youtube.com/watch?v=RK5rh5lv-kc
wanted to suggest you use this music as one of the Lost's Themes
Maybe it fits well
The flying fortress looks both a little OP and a little too techy. I mean, I generate a slight modern aspect in the models. Spaceships though? Nah.
As for the second request. I don't do textures. You can clearly see that because all my models are using ingame textures.
The only ones that doesn't is the naval forces that currently all use the rubber duck texture because I fell in love with the rubber duck. ;D
This is something you should ask someone who tends to work with their own textures often, like Red, for example.
Well, about the sphere, what animation do you want? Or just like the rest of the birth animation? If yes, you just need to create a new sequence in Sequence Manager. with difference frame from other sequences.
About the effect, i dont know why i caused fatal error :/