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nambo
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  • Well, you can learn it for the sake of knowing a second/third language (just don't forget to use it a lot or you will forget it) if nothing else.
    I guess English is a second language to you too.
    Who does not watch anine? I can talk about anime all day! What do you think where I got the idea to start learning the language?
    Though I am going to take class next year, probably.
    Well it took me two weeks to learn kana.
    Kanji are more difficult, multiple readings are my obstacle. It's confusing.
    I'm learning online too, so it's not going very fast as it would in a class...
    You?
    Whoa! Romanji! Stop, I begun learning the language recently.
    I know hiragana and katakana, and now I can learn kanji.
    That does not mean I can speak the language... Besides understanding a few words.
    Oh, thanks! It's Katagiri Himeko from Pani Poni Dash. Maho!
    Yes, I'm working atm very much on my map for Mini-Game Contest ~ Escape. And got other projects too, but they are paused for now :p
    JASS and GUI Scripts is just the same but JASS is efficient than GUI, but it can be flexible in handling big group of armies.
    wait, so people give me their piece of job in the map and then compile em and then give it to you then after you check it, I then send it back to the again?
    well sorry I guess not knowing anything bout jass just cuts the deal :)) thanks for the offer though.
    Im not the triggers and object editor kind of guy
    im more on terrain, but if you explain further about what kind of Unit imma make then I guess it's possible
    Negatory.

    And now, seriously. I am going to bed. I've been up until 7 am again, this isn't how it's supposed to go.

    Negative, negative.

    Shutting down.
    I cried there as well. But not like I did after watching Kanon. And one moment in Mirai Nikki totally broke me.
    Even though it could be better I will now and always say Umineko no naku koro ni. Since the visual novel is glory. And it will always be an important part of my life.
    Slow and steady. Duplication of in-game textures is possible, yes. But in that case I will need to fiddle with the model a bit.
    Those things are overrated. Who needs meddling human-creatures going from point A to point B all the time anyway.
    Affirmative. I haven't had a reason to be happy for a very long time now. Must've been years. What a bother.
    Well, I made these rules so...


    Rules:
    1. No spamming.
    2. If you create a map dev thread, please link the development URL and please link us back.
    3. If your going to leave, please give notice so some discussions won't be messed up. (JK)
    4. Have fun
    Yep, although I still haven't bothered to watch the last episode though. Didn't actually know how it ended.
    I'm doin fine, you?

    BTW, you profile pic, that's from.. err.. blood lad right? It just seems pretty familiar.
    I can't say that I am too familiar with the people of that area. You should try and check the JASS resources section. Perhaps you'll be lucky there.
    Yeah I do, I guess the good animations I've watched so far are Vividred Operation & Sword Art Online.

    I'll try the robot ones, guess I'm still stuck with Gundam: Last Waltz's iconic designs.
    I guess I haven't watched that anime from your avatar, I'm more stretched in anime during the 90's :wink:
    Triggers can affect terrain, but I've never tried disabling the boundary. :D
    I've copied and edited a trigger before, it allows user to change terrain (For example: Ashenvale Grass to Ashenvale Dirt). It would cause a 2 second lag, but then the lag disappears. You can also raise and lower the terrain via triggers.
    And all those EFFECTS can be with triggers :D

    [EDIT] I'll do the disable experience gain trigger tomorrow :D
    Ok man, sorry that Im kinda active right now. But I might find free time :D
    There is a trigger to disable hero experience gain, its just at the Action - Heroes. :)
    I'll give comments and ideas now :)
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