Hello, we have reached a verdict concerning your data structure resources and your JASS systems that don't involve any eye-candy or in-game presentation.
What we've decided is that you should use an in-editor screenshot of the demo code.
This way, you're presenting something about the system, and that would be how the user would actually use it
To recap, update all your systems that don't have in-game screenshots to have a picture of the demo code. (Make sure it's proper demo code that compiles)
I'm telling this to you because you have 15 resources that break the spell rules =|