🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Friend, What is the correct way and Eficas to Destroy Groups Unit Triggers / GUI? If the Group and is destroyed, and I have to remove the unit that is in Group?
Hi bro.... Do you believe that Jass/vJass has similar syntax with Java? BTW whats the difference of Triggers and Jass/vJass in when in comes in implementing it on a map?
Dude, can you make kill limits? Just like in any hero arena map, when a hero exceeds his/her hero kills from the game, he/she will win... Hope you understand my bad english
So how are you making out this days?
Just playing World of Warcraft for some ideas, and its been doing good so far.
Been leveling my low level toons and making sure everything in my project is top notch.
Yung und wise! Btw outdated... LOLOLOL... 8x antialiasing + 660000 poly and keeping on 50 FPS? Even Crysis CAN'T do that! U mad magtheridon? U mad CryEngine? U mad Electronic Arts?
Tested warcraft with 660000 polies LOLOLOL! Results on 8x anti-aliasing( takes lot gpu power ) on a laptop( nv GT 525m , i5 2410M ) thread usage 4-20% of 100 and 55-60% GPU usage. WARCRAFT NOT A SUCKER MUHAHAAHHAHHAA.. Lets make a hi-def pack!
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