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Fingolfin
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  • Maker helped me fix this, I'm going to use hashtables to hold all of the inventory slots in the first value, and possibly the player number in the second value (not sure I can do that), or possibly a hashtable for each player. When I add the bonuses, I will just loop through the equipped items which will probably be a different hashtable get their item ids and apply their struct as you called it, description, bonuses, etc.

    How many arrays can you have in a 2D array? Just one for X and Y, or multiple, I didn't quite understand the coordinate analogy it implied you could have multiple arrays for X and Y.
    Struct is a good idea.
    I've never used a 2D array before, spare me the non-explanatory google search, how exactly do they work as opposed to other arrays?
    Dark Invasion is the best RPG out there by my estimation it was my inspiration for both the combat and mb system I'm making. I planned to do everything you already said. That was really the easiest part of it, I'm still trying to figure out how I will allow you to pick up the items and sort them. I believe I will make the items use on acquisition, and then create a trigger that detects the item being picked up and sets an integer with an array, the integer being the number of that item, the array being for what player. The real problem is I don't know how to detect this with one trigger... As each item will have their own integer with an array... Ex, "FGrenade[]" "AKS[]", I could use If/then I guess...
    Morning Fin, well, at least for me. Good afternoon for you I suppose. :S

    I have some things to run by you... Firstly going to need you to join that new network if you forgot, the one I sent the PM about.

    Second, I was wondering how you'd make a multiboard-based inventory system if you ever made one, I plan on using arrow keys for highlighting the items, and a dummy unit with abilities for its actions, such as drop, equip, etc. But I don't think arrow keys work right in GUI, rumor has it they glitch over Battle.net?

    Third, are you and Worma working together on all of your projects? And great job on WiF, I can't believe you made everything from scratch.
    Yes, I'm not a computer noob Fin, I know how .dlls work, I'm a bit confused as to why it wasn't installed in the first place, I was talking to Mech Man and he said he had the same problem.

    Apparently cdilla.dll checks the licensing and sends the info back to Autodesk. I assume it won't boot because I don't have a license file, could you send me that one, pretty please? :3
    Okay, I was away for a while, so I didn't have time to try and fix 3DS Max, but I'm going to start working on it today. If I can't get it working I'm just going to register my old version of Milkshape and use that.

    I already have started a mesh for something that maybe I can show you later, but for now. IT'S A SECRET! :D

    Edit: I can't seem to run 75% of my 3DS Max programs because it says "cdilla.dll" is missing. I've uninstalled and reinstalled it to no avail, using altered settings each time.
    Oh, that's true, but as I told, I'll most likely merge it with the level model. Maybe.

    Well, you're welcome. I'm selfish when it comes to sharing my work, however I'm always ready to tell how they're made.

    Lastly, thanks, I hope that it'll turn out well.
    If you check the pictures in the main post, you'll notice that "Strength/Agility/Intelligence" have been replaced with different things. That's because I hate that system, however I could make them useful. They now show Resistance, Movement Speed and Ability Power. Since normal units (minions, jungle creeps, summoned things, towers) will have Movement Speed and Resistance too, it's relevant that they must be "hero" too. So to check whether the entering unit is a real hero, not a minion or creep, I need a dummy ability thats invisible for the player. I made one, based on the ability Sphere. That's all.

    Attachments wouldn't work, since the animation of special effects can not be controlled by trigger.
    Well, one HealthBar has 4 models:

    -Background
    -Level
    -Health
    -Resource (Mana/Energy/Bones/Radiance, and whos knows what else will come later)

    The last two is basically white, its color is controlled by triggers. They have 101 animations, all made by me. Each time a hero enters the map a new instance is added to the linked list, and a periodic timer loops throught the list updating colors, positions, animations, visibilities. Note that each unit is basically hero (so by selecting them you'll see the units stats), but heroes have a dummy ability based on Sphere.

    I'm planning to merge the background with the level text, so I can save 10 units.

    There are many ways to hide the default healthbars. I'm using this native:

    call EnablePreSelect(false,false)
    Pfft, I installed 3DS Max, but every time I start it, it gives me an error about a missing .dll, and says it's initializing but never starts. Any ideas?

    Edit: It also says I'm missing a license. :L

    And I'm on SP2 make a difference?
    Well I didn't ask, but I sure would appreciate it.
    Now I can stop asking people to do my work for me. C:

    Also, I got up at 7:00 this morning, you still win though. :p
    It's 10:03 here, go figure. :p

    Btw, I'm setting up 3DS Max now that I finally have time to install it. I must learn the ways of the master modeler, though I'm pretty sure I'm never going to be able to skin lol.
    A sound idea, maybe I should just make a Plasma Rifle and Needle Rifle, and wait til you release the Elite.
    Lol it's not so bad. Mesh-making, animating, and adding effects are pretty easy.

    So we can both make an Elite :) I plan mine to have a Plasma Rifle and Needle Rifle :D
    Dunno, just like wc3 formations are, certainly if there are like 6 units selected, they should try to go all in first line, because then it's too wide
    unit types are too advanced for me for now, I want first to know how many units to put in first row, then in second and so on, depending of number of units.
    Sorry for late reply, anyway I thought if there is some pattern to chose how should be units in a basic formation sorted depending on the units (up to 12), I hope you know what I mean.
    MOTHERFuCKIng thanks!!!!!!!!!!!!!!!!!!!!!! it works perfectly now.
    I have asked author of model to replace it with your edit. If he agrees, some credits will be given to you as well :p

    Techtree contest finishes today; I've got two free days now; will work a bit on your map to make it "happen".
    Heh, I just came to home. Your model doesn't work in game at all ;/ It's sad that creator (Ampharos_222) refuses to fix the issue. Probably he even doesn't know how. What a nab.
    The best option to fix trading system as quickly as possible would be sending me your map via Pastebin.
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