🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
I understand, and umm the link to the pastebin, is EMPTY.
Well the MOST important parts i need to see that are the fixed are the MAIN BODY, since it is the most visible to the game, the other minor parts can be stretched if they are not noticable.
Good news, i have finished your grass on stone, and i also fix the wrap on the 'stone', it's looks better than before, but, the stone it self can't be seen in game
So..
To grab your model sent me a pm
Still dont get it. Was the "texturing part" the time you choose textures and add them on the model? If its so then i use mdlvis. If its making UV Wrap from scratch then, no.
Hey partner if youre seeing then listen carefully.
WE NEED THAT PERFECT WRAP OF THE SPACE PROBE AS SOON AS POSSIBLE, 10 days are left before judging, so I WISH YOU COULD DO IT AS EARLY AS YOU CAN. Please. :<
Simply change so each region Is a variable. Then set that variableto to a unit. So
Event: Map init
Action:
Set unit [1]=Unit001
Set unit[2]= unit 002
Etc
Loopinteger a From 1 - 6
Set: CUstom value of unit [loopintegera] to [loopintegera]
End
Trigger 2
Event: Unit enteres region [1]
Set unit custom value = 1
Pick all units in player group units owned by owner of trigger unit
Move picked unit instantly to point center of region[Customvalueofpickedunit]
Its the movement system. When its your turn to move you can move your units of the squares all of em. And it only ends your turn if you move onto a square. Maybe if you did a selection circle and movement system where you use abilsn and movement is done by Triggers. Thus stopping this bug.
Sup, eubz. ive finished the solar panels and headlights for the model, the only part of the model i see that has perfect UV wrap is the sattelite dish. (Not including the other stuffs above it). And i hope the wrapping is nearly done.
Hmmm.....well at least i could to get started on choosing textures, the wrap is sorta strange but itll have to do, for today. If you have the time before the deadline, you could send me the updated version of the model with simpler wraps. Oh still thanks for the effort.
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