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sPy
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  • Wow, I love it. Thank you so much :D

    and its 100% ok to double post in pofiles, theres no rules or anything against it, everyone does it :)

    as you can see I'm doin it right now :)
    Ok, I'm not a modeler or anything so I don't know its name in the MPQ, but this is what the effect looks like:


    I need it to be changed to an orangy-red or just orange.

    And if you have the time, could you also do the vampiric-life-steal effect and make it orange too? (I'm sure you know what the life steal effect looks like, right?) They will both be used for a spell in my map, a life sap kind of spell.
    A quick effect edit, a colour change of an effect in the MPQ, if thats even possible.
    I did look at the scrolls and I like the way you have the description/toolbars. You've inspired me. I will change my spell toolbars soon. I can help you with that english if you want maybe when you get close to a beta. (it's just little things)
    Hey that trigger you sent me is the same one I posted on my map comments. :) Good one.

    Sorry I didn't fix the revive for player hero's yet but I'm going to. I did make some changes to you can check the change log for all the updates.

    The thing about the charged items when you buy a spell it gives you a item and you have to click it. Its a just an extra step before you lvl you spell. Next time I make a map I'm gonna use runes. Another good one. (I feel like I need to give you some more +rep.)

    What kind of revive system do you think I should use? Like a timer that increases like by 5 or 10 seconds every time your hero dies? I see this on a lot of AOS type maps. Look for ver 6.19 to have that update. I'm gonna have to try one of your maps sometime.



    hahaha I like your sense for humor! Accpet haosis virus in your body, and feel gret power inside of you! Anyway we need some spies around! With haosis virus, you will become better, faster, stronger! You can do espionage better! Muahahaahhahaha
    But still, you have sense for humor! Maybe I will less you!
    Yea, that's why!!! =( I can't fix the problem unless I get someone to help me =)
    I am not really good in triggering spells, maybe you can help me out though.
    call SetTextTagVisibility(CriticalStrikeText, true)

    the 2nd parameter should be a boolean meaning true or false
    hmmm... I don't work with texttags so I can't really pinpoint the prob but I guess it has something to do with the texttag itself... I think there's something wrong with the way you create/set the texttag... sorry can't help much...

    anyway, what line exactly has the error, the error message should tell the line number and highlight or show the line in question...
    if (IsPlayerInForce(GetLocalPlayer(), GetOwningPlayer(GetTriggerUnit()))) then
    call SetTextTagVisibility(CriticalStrikeText, show)
    endif

    //on the above condition the 2nd parameter should be a force not a player...
    //I believe that this is what you need to do...

    if GetLocalPlayer() == GetOwningPlayer(GetTriggerUnit()) then
    call SetTextTagVisibility(CriticalStrikeText, show)
    endif
    actually, I'm not sure about the text tags. ^_^

    but I think you should still destroy them.
    well thanks sPy i will give u credit.. you help me this far i dont now what to say.. i will inactive for a while because the preparation for olimpiade.. sorry
    in your vers i only can random yes but another one can take that hero too
    repick when i had click on a hero he is away i make repick is also away..
    thanks guy for the help :)
    but there are things i miss..
    repick: the hero is away
    Random:the hero is there and can be taken by another one.
    But thx for help and sry that i answeared so late i thought i hate already but i loged me out :D
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